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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-aweary13 | ||||||||
| 24 | 20 | 4 | +4 | 72, better than 9% at Level 8 | 1.11, better than 78% at Level 8 | |||
| 21 | 23 | 7 | -2 | 79, better than 42% at Level 9 | 0.97, better than 28% at Level 9 | |||
| 21 | 21 | 6 | 0 | 87, better than 79% at Level 8 | 0.97, better than 32% at Level 8 | |||
| 18 | 22 | 3 | -4 | 64, better than 3% at Level 8 | 0.80, better than 2% at Level 8 | |||
| 16 | 24 | 11 | -8 | 78, better than 33% at Level 8 | 0.66, better than 1% at Level 8 | |||
| team_--m1l--16 | ||||||||
| 32 | 15 | 3 | +17 | 96, better than 93% at Level 10 | 1.66, better than 99% at Level 10 | |||
| 26 | 22 | 16 | +4 | 115, better than 98% at Level 9 | 1.15, better than 82% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-aweary13 | |||
| 143, better than 59% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 116, better than 43% at Level 9 | 2, better than 15% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 20 |
| 19 |
| 3 |
| +1 |
| 77, better than 32% at Level 7 |
| 0.96, better than 27% at Level 7 |
| 20 | 23 | 8 | -3 | 77, better than 28% at Level 8 | 0.89, better than 12% at Level 8 |
| 12 | 22 | 4 | -10 | 47, better than 1% at Level 5 | 0.56, better than 1% at Level 5 |
| 3 |
| 179, better than 73% at Level 8 | 4, better than 26% at Level 8 | 6 |
| 78, better than 31% at Level 8 | 3, better than 22% at Level 8 | 4 |
| 67, better than 27% at Level 8 | 1, better than 14% at Level 8 | 1 |
| team_--m1l--16 | |||
|---|---|---|---|
| 67, better than 20% at Level 10 | 9, better than 47% at Level 10 | 14 | |
| 13, better than 9% at Level 9 | 0, better than 1% at Level 9 | 2 | |
| 45, better than 23% at Level 7 | 2, better than 20% at Level 7 | 6 | |
| 81, better than 32% at Level 8 | 5, better than 32% at Level 8 | 7 | |
| 50, better than 32% at Level 5 | 0, better than 1% at Level 5 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.