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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_1000-7_GHOUL13 | ||||||||
| 23 | 14 | 2 | +9 | 74, better than 14% at Level 10 | 1.43, better than 97% at Level 10 | |||
| 22 | 16 | 7 | +6 | 107, better than 99% at Level 10 | 1.35, better than 96% at Level 10 | |||
| 22 | 17 | 12 | +5 | 108, better than 99% at Level 10 | 1.22, better than 91% at Level 10 | |||
| 15 | 17 | 7 | -2 | 69, better than 5% at Level 10 | 0.91, better than 7% at Level 10 | |||
| 13 | 17 | 6 | -4 | 56, better than 1% at Level 10 | 0.79, better than 1% at Level 10 | |||
| team_deadcoast11 | ||||||||
| 19 | 19 | 3 | 0 | 70, better than 5% at Level 10 | 1.05, better than 52% at Level 10 | |||
| 18 | 17 | 5 | +1 | 88, better than 80% at Level 10 | 1.01, better than 37% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_1000-7_GHOUL13 | |||
| 86, better than 33% at Level 10 | 4, better than 24% at Level 10 | 12 | |
| 67, better than 25% at Level 10 | 6, better than 37% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 21 |
| 3 |
| -5 |
| 82, better than 52% at Level 10 |
| 0.76, better than 1% at Level 10 |
| 14 | 19 | 6 | -5 | 72, better than 10% at Level 10 | 0.75, better than 1% at Level 10 |
| 13 | 19 | 7 | -6 | 72, better than 8% at Level 10 | 0.65, better than 1% at Level 10 |
| 15 |
| 256, better than 96% at Level 10 | 14, better than 86% at Level 10 | 22 |
| 91, better than 36% at Level 10 | 3, better than 19% at Level 10 | 7 |
| 32, better than 12% at Level 10 | 6, better than 37% at Level 10 | 10 |
| team_deadcoast11 | |||
|---|---|---|---|
| 69, better than 25% at Level 10 | 19, better than 97% at Level 10 | 16 | |
| 191, better than 83% at Level 10 | 18, better than 96% at Level 10 | 16 | |
| 32, better than 12% at Level 10 | 0, better than 1% at Level 10 | 1 | |
| 42, better than 15% at Level 10 | 0, better than 1% at Level 10 | 6 | |
| 185, better than 81% at Level 10 | 5, better than 30% at Level 10 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.