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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_pibbzee8 | ||||||||
| 16 | 16 | 4 | 0 | 87, better than 78% at Level 9 | 1.00, better than 41% at Level 9 | |||
| 14 | 16 | 3 | -2 | 78, better than 38% at Level 8 | 0.89, better than 12% at Level 8 | |||
| 13 | 15 | 3 | -2 | 54, better than 1% at Level 10 | 0.89, better than 7% at Level 10 | |||
| 14 | 18 | 5 | -4 | 91, better than 85% at Level 10 | 0.73, better than 1% at Level 10 | |||
| 12 | 17 | 7 | -5 | 78, better than 44% at Level 9 | 0.72, better than 1% at Level 9 | |||
| team_MOOwun13 | ||||||||
| 23 | 13 | 6 | +10 | 107, better than 99% at Level 8 | 1.61, better than 99% at Level 8 | |||
| 18 | 10 | 3 | +8 | 76, better than 28% at Level 10 | 1.42, better than 98% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_pibbzee8 | |||
| 144, better than 77% at Level 9 | 7, better than 55% at Level 9 | 8 | |
| 81, better than 45% at Level 8 | 7, better than 59% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 14 |
| 1 |
| -1 |
| 67, better than 3% at Level 7 |
| 0.93, better than 19% at Level 7 |
| 15 | 15 | 12 | 0 | 104, better than 98% at Level 10 | 0.91, better than 11% at Level 10 |
| 11 | 17 | 8 | -6 | 68, better than 2% at Level 10 | 0.59, better than 1% at Level 10 |
| 8 |
| 90, better than 42% at Level 10 | 11, better than 80% at Level 10 | 10 |
| 53, better than 22% at Level 10 | 4, better than 28% at Level 10 | 9 |
| 103, better than 54% at Level 9 | 0, better than 1% at Level 9 | 0 |
| team_MOOwun13 | |||
|---|---|---|---|
| 146, better than 81% at Level 8 | 20, better than 99% at Level 8 | 19 | |
| 141, better than 72% at Level 10 | 5, better than 35% at Level 10 | 9 | |
| 157, better than 88% at Level 7 | 10, better than 82% at Level 7 | 10 | |
| 122, better than 61% at Level 10 | 5, better than 35% at Level 10 | 6 | |
| 33, better than 14% at Level 10 | 11, better than 80% at Level 10 | 16 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.