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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_xyg11 | ||||||||
| 24 | 15 | 7 | +9 | 104, better than 99% at Level 3 | 1.46, better than 99% at Level 3 | |||
| 19 | 19 | 5 | 0 | 83, better than 71% at Level 5 | 1.15, better than 92% at Level 5 | |||
| 16 | 18 | 6 | -2 | 81 | 0.93 | |||
| 13 | 16 | 3 | -3 | 69, better than 36% at Level 2 | 0.85, better than 48% at Level 2 | |||
| 2 | 5 | 2 | -3 | 8, better than 1% at Level 3 | 0.72, better than 10% at Level 3 | |||
| team_sucursmeker13 | ||||||||
| 20 | 15 | 5 | +5 | 85, better than 82% at Level 4 | 1.22, better than 93% at Level 4 | |||
| 21 | 16 | 7 | +5 | 93, better than 94% at Level 4 | 1.20, better than 93% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_xyg11 | |||
| 213, better than 98% at Level 3 | 9, better than 84% at Level 3 | 19 | |
| 124, better than 74% at Level 5 | 2, better than 26% at Level 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 17 |
| 1 |
| 0 |
| 73, better than 38% at Level 3 |
| 1.05, better than 87% at Level 3 |
| 17 | 20 | 12 | -3 | 105, better than 99% at Level 3 | 0.85, better than 30% at Level 3 |
| 10 | 17 | 3 | -7 | 36, better than 1% at Level 3 | 0.61, better than 4% at Level 3 |
| 5 |
| 49 | 0 | 0 |
| 3, better than 22% at Level 2 | 3, better than 47% at Level 2 | 8 |
| 9, better than 24% at Level 3 | 0, better than 1% at Level 3 | 3 |
| team_sucursmeker13 | |||
|---|---|---|---|
| 156, better than 90% at Level 4 | 5, better than 53% at Level 4 | 8 | |
| 111, better than 75% at Level 4 | 7, better than 67% at Level 4 | 11 | |
| 128, better than 82% at Level 3 | 6, better than 68% at Level 3 | 9 | |
| 99, better than 70% at Level 3 | 5, better than 62% at Level 3 | 12 | |
| 4, better than 22% at Level 3 | 6, better than 68% at Level 3 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.