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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_sh1nokU3 | ||||||||
| 15 | 15 | 1 | 0 | 88, better than 80% at Level 10 | 1.09, better than 67% at Level 10 | |||
| 13 | 14 | 1 | -1 | 74, better than 15% at Level 10 | 1.03, better than 47% at Level 10 | |||
| 7 | 16 | 4 | -9 | 69, better than 4% at Level 10 | 0.44, better than 1% at Level 10 | |||
| 5 | 15 | 1 | -10 | 50, better than 1% at Level 10 | 0.35, better than 1% at Level 10 | |||
| 4 | 15 | 2 | -11 | 33, better than 1% at Level 10 | 0.26, better than 1% at Level 10 | |||
| team_AnstepAnd13 | ||||||||
| 23 | 8 | 7 | +15 | 145, better than 99% at Level 10 | 2.15, better than 99% at Level 10 | |||
| 18 | 9 | 3 | +9 | 104, better than 98% at Level 10 | 1.77, better than 99% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_sh1nokU3 | |||
| 27, better than 15% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 0, better than 1% at Level 10 | 2, better than 19% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 11 |
| 7 |
| +3 |
| 98, better than 94% at Level 10 |
| 1.39, better than 96% at Level 10 |
| 13 | 11 | 3 | +2 | 80, better than 42% at Level 10 | 1.08, better than 63% at Level 10 |
| 7 | 5 | 1 | +2 | 47, better than 1% at Level 10 | 0.96, better than 21% at Level 10 |
| 3 |
| 96, better than 63% at Level 10 | 1, better than 13% at Level 10 | 4 |
| 0, better than 1% at Level 10 | 12, better than 96% at Level 10 | 7 |
| 16, better than 10% at Level 10 | 0, better than 1% at Level 10 | 2 |
| team_AnstepAnd13 | |||
|---|---|---|---|
| 180, better than 97% at Level 10 | 12, better than 96% at Level 10 | 15 | |
| 14, better than 10% at Level 10 | 1, better than 13% at Level 10 | 2 | |
| 0, better than 1% at Level 10 | 2, better than 19% at Level 10 | 2 | |
| 136, better than 87% at Level 10 | 0, better than 1% at Level 10 | 8 | |
| 4, better than 6% at Level 10 | 0, better than 1% at Level 10 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.