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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_p3mo2oo713 | ||||||||
| 23 | 14 | 5 | +9 | 113, better than 99% at Level 3 | 1.57, better than 99% at Level 3 | |||
| 18 | 10 | 2 | +8 | 80, better than 69% at Level 4 | 1.37, better than 99% at Level 4 | |||
| 22 | 14 | 9 | +8 | 114, better than 99% at Level 4 | 1.34, better than 99% at Level 4 | |||
| 18 | 14 | 6 | +4 | 89, better than 95% at Level 4 | 1.27, better than 99% at Level 4 | |||
| 10 | 17 | 5 | -7 | 46, better than 1% at Level 5 | 0.59, better than 1% at Level 5 | |||
| team_K-i-k-m-a-n9 | ||||||||
| 22 | 19 | 2 | +3 | 80, better than 69% at Level 4 | 1.40, better than 99% at Level 4 | |||
| 14 | 17 | 6 | -3 | 90, better than 95% at Level 4 | 0.82, better than 14% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_p3mo2oo713 | |||
| 68, better than 56% at Level 3 | 4, better than 59% at Level 3 | 11 | |
| 148, better than 91% at Level 4 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 17 |
| 6 |
| -5 |
| 76, better than 41% at Level 4 |
| 0.72, better than 3% at Level 4 |
| 12 | 18 | 1 | -6 | 58, better than 2% at Level 4 | 0.71, better than 3% at Level 4 |
| 8 | 21 | 5 | -13 | 47, better than 1% at Level 4 | 0.45, better than 1% at Level 4 |
| 3 |
| 52, better than 48% at Level 4 | 0, better than 1% at Level 4 | 1 |
| 180, better than 96% at Level 4 | 24, better than 99% at Level 4 | 21 |
| 10, better than 19% at Level 5 | 3, better than 36% at Level 5 | 2 |
| team_K-i-k-m-a-n9 | |||
|---|---|---|---|
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 1 | |
| 99, better than 73% at Level 4 | 1, better than 29% at Level 4 | 4 | |
| 31, better than 36% at Level 4 | 2, better than 36% at Level 4 | 4 | |
| 25, better than 32% at Level 4 | 1, better than 29% at Level 4 | 2 | |
| 169, better than 95% at Level 4 | 0, better than 1% at Level 4 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.