Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_gryaznulk1n10 | ||||||||
| 24 | 16 | 4 | +8 | 94, better than 95% at Level 9 | 1.47, better than 96% at Level 9 | |||
| 23 | 19 | 5 | +4 | 112, better than 99% at Level 10 | 1.26, better than 92% at Level 10 | |||
| 15 | 17 | 4 | -2 | 62, better than 3% at Level 6 | 0.88, better than 16% at Level 6 | |||
| 14 | 16 | 9 | -2 | 77, better than 55% at Level 4 | 0.81, better than 11% at Level 4 | |||
| 10 | 21 | 5 | -11 | 66, better than 5% at Level 5 | 0.43, better than 1% at Level 5 | |||
| team_KyBaJlDbI413 | ||||||||
| 23 | 17 | 4 | +6 | 89, better than 83% at Level 10 | 1.38, better than 96% at Level 10 | |||
| 21 | 18 | 6 | +3 | 94, better than 97% at Level 3 | 1.14, better than 95% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_gryaznulk1n10 | |||
| 73, better than 31% at Level 9 | 0, better than 1% at Level 9 | 2 | |
| 287, better than 99% at Level 10 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 16 |
| 4 |
| +2 |
| 79 |
| 1.03 |
| 15 | 15 | 16 | 0 | 106, better than 99% at Level 10 | 0.91, better than 7% at Level 10 |
| 12 | 20 | 4 | -8 | 49, better than 1% at Level 8 | 0.67, better than 1% at Level 8 |
| 5 |
| 49, better than 31% at Level 6 | 0, better than 1% at Level 6 | 0 |
| 426, better than 99% at Level 4 | 6, better than 62% at Level 4 | 12 |
| 97, better than 62% at Level 5 | 3, better than 33% at Level 5 | 4 |
| team_KyBaJlDbI413 | |||
|---|---|---|---|
| 77, better than 29% at Level 10 | 0, better than 1% at Level 10 | 2 | |
| 7, better than 23% at Level 3 | 0, better than 1% at Level 3 | 0 | |
| 71 | 0 | 0 | |
| 452, better than 99% at Level 10 | 1, better than 10% at Level 10 | 3 | |
| 9, better than 9% at Level 8 | 6, better than 42% at Level 8 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.