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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-D3spa1r_7 | ||||||||
| 17 | 16 | 2 | +1 | 92, better than 91% at Level 8 | 1.13, better than 84% at Level 8 | |||
| 12 | 16 | 3 | -4 | 58, better than 2% at Level 6 | 0.81, better than 5% at Level 6 | |||
| 11 | 17 | 2 | -6 | 60, better than 2% at Level 4 | 0.70, better than 2% at Level 4 | |||
| 12 | 18 | 5 | -6 | 66, better than 3% at Level 7 | 0.64, better than 1% at Level 7 | |||
| 9 | 17 | 3 | -8 | 62, better than 4% at Level 6 | 0.59, better than 1% at Level 6 | |||
| team_Jakson_0113 | ||||||||
| 22 | 12 | 3 | +10 | 113, better than 99% at Level 6 | 1.57, better than 99% at Level 6 | |||
| 17 | 11 | 3 | +6 | 89, better than 84% at Level 8 | 1.28, better than 96% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-D3spa1r_7 | |||
| 42, better than 24% at Level 8 | 8, better than 66% at Level 8 | 8 | |
| 0, better than 1% at Level 6 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 11 |
| 3 |
| +6 |
| 88, better than 82% at Level 6 |
| 1.25, better than 95% at Level 6 |
| 17 | 13 | 4 | +4 | 87, better than 79% at Level 8 | 1.23, better than 94% at Level 8 |
| 11 | 14 | 6 | -3 | 67, better than 19% at Level 3 | 0.85, better than 30% at Level 3 |
| 0 |
| 0, better than 1% at Level 4 | 15, better than 98% at Level 4 | 8 |
| 0, better than 1% at Level 7 | 3, better than 31% at Level 7 | 4 |
| 24, better than 22% at Level 6 | 0, better than 1% at Level 6 | 0 |
| team_Jakson_0113 | |||
|---|---|---|---|
| 133, better than 84% at Level 6 | 1, better than 21% at Level 6 | 4 | |
| 177, better than 92% at Level 8 | 7, better than 58% at Level 8 | 12 | |
| 65, better than 45% at Level 6 | 7, better than 65% at Level 6 | 17 | |
| 206, better than 97% at Level 8 | 1, better than 16% at Level 8 | 2 | |
| 0, better than 1% at Level 3 | 0, better than 1% at Level 3 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.