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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_hoholPetro12 | ||||||||
| 23 | 21 | 7 | +2 | 96, better than 95% at Level 7 | 1.18, better than 88% at Level 7 | |||
| 22 | 18 | 2 | +4 | 74, better than 22% at Level 5 | 1.18, better than 95% at Level 5 | |||
| 22 | 23 | 8 | -1 | 83, better than 58% at Level 6 | 0.99, better than 42% at Level 6 | |||
| 21 | 26 | 8 | -5 | 85, better than 70% at Level 7 | 0.93, better than 19% at Level 7 | |||
| 15 | 26 | 3 | -11 | 68, better than 6% at Level 6 | 0.57, better than 1% at Level 6 | |||
| team_DeaTHOwO16 | ||||||||
| 26 | 17 | 12 | +9 | 93, better than 95% at Level 5 | 1.41, better than 99% at Level 5 | |||
| 22 | 19 | 4 | +3 | 76, better than 27% at Level 7 | 1.11, better than 72% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_hoholPetro12 | |||
| 151, better than 69% at Level 7 | 9, better than 60% at Level 7 | 12 | |
| 78, better than 45% at Level 5 | 2, better than 26% at Level 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 23 |
| 23 |
| 11 |
| 0 |
| 95, better than 96% at Level 6 |
| 1.02, better than 52% at Level 6 |
| 20 | 21 | 12 | -1 | 86, better than 76% at Level 6 | 1.01, better than 48% at Level 6 |
| 22 | 23 | 10 | -1 | 79, better than 42% at Level 6 | 0.97, better than 35% at Level 6 |
| 3 |
| 114, better than 57% at Level 6 | 11, better than 75% at Level 6 | 16 |
| 164, better than 74% at Level 7 | 2, better than 21% at Level 7 | 7 |
| 233, better than 94% at Level 6 | 1, better than 19% at Level 6 | 2 |
| team_DeaTHOwO16 | |||
|---|---|---|---|
| 442, better than 99% at Level 5 | 29, better than 99% at Level 5 | 33 | |
| 71, better than 33% at Level 7 | 7, better than 48% at Level 7 | 12 | |
| 14, better than 16% at Level 6 | 0, better than 1% at Level 6 | 1 | |
| 215, better than 91% at Level 6 | 26, better than 99% at Level 6 | 27 | |
| 74, better than 39% at Level 6 | 9, better than 64% at Level 6 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.