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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Ha_fa10 | ||||||||
| 22 | 18 | 3 | +4 | 99, better than 97% at Level 5 | 1.23, better than 96% at Level 5 | |||
| 18 | 15 | 3 | +3 | 82, better than 67% at Level 5 | 1.11, better than 90% at Level 5 | |||
| 15 | 17 | 6 | -2 | 72, better than 13% at Level 7 | 0.96, better than 27% at Level 7 | |||
| 17 | 19 | 5 | -2 | 96, better than 96% at Level 6 | 0.91, better than 21% at Level 6 | |||
| 8 | 19 | 2 | -11 | 51, better than 1% at Level 5 | 0.43, better than 1% at Level 5 | |||
| team_Gui_Zzz13 | ||||||||
| 26 | 15 | 10 | +11 | 133, better than 99% at Level 8 | 1.58, better than 99% at Level 8 | |||
| 16 | 18 | 6 | -2 | 73, better than 40% at Level 3 | 1.01, better than 82% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Ha_fa10 | |||
| 114, better than 72% at Level 5 | 11, better than 87% at Level 5 | 20 | |
| 94, better than 61% at Level 5 | 15, better than 96% at Level 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 16 |
| 4 |
| 0 |
| 67, better than 20% at Level 3 |
| 1.01, better than 81% at Level 3 |
| 16 | 17 | 6 | -1 | 76, better than 27% at Level 6 | 0.92, better than 24% at Level 6 |
| 14 | 16 | 5 | -2 | 68, better than 6% at Level 6 | 0.91, better than 20% at Level 6 |
| 15 |
| 117, better than 65% at Level 7 | 2, better than 23% at Level 7 | 9 |
| 70, better than 44% at Level 6 | 0, better than 1% at Level 6 | 6 |
| 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 5 |
| team_Gui_Zzz13 | |||
|---|---|---|---|
| 273, better than 99% at Level 8 | 8, better than 61% at Level 8 | 19 | |
| 328, better than 99% at Level 3 | 15, better than 98% at Level 3 | 13 | |
| 143, better than 87% at Level 3 | 1, better than 35% at Level 3 | 8 | |
| 115, better than 68% at Level 6 | 9, better than 74% at Level 6 | 14 | |
| 54, better than 35% at Level 6 | 8, better than 68% at Level 6 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.