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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_annT1C6 | ||||||||
| 16 | 17 | 4 | -1 | 97, better than 96% at Level 5 | 1.13, better than 87% at Level 5 | |||
| 14 | 14 | 3 | 0 | 80, better than 48% at Level 7 | 0.98, better than 40% at Level 7 | |||
| 12 | 15 | 3 | -3 | 72 | 0.85 | |||
| 9 | 13 | 5 | -4 | 61, better than 1% at Level 6 | 0.75, better than 1% at Level 6 | |||
| 7 | 17 | 6 | -10 | 48, better than 1% at Level 4 | 0.49, better than 1% at Level 4 | |||
| team_fl4cara13 | ||||||||
| 18 | 10 | 6 | +8 | 86 | 1.55 | |||
| 19 | 11 | 6 | +8 | 108, better than 98% at Level 7 | 1.52, better than 97% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_annT1C6 | |||
| 0, better than 1% at Level 5 | 5, better than 58% at Level 5 | 10 | |
| 91, better than 61% at Level 7 | 22, better than 99% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 12 |
| 3 |
| +3 |
| 76, better than 30% at Level 6 |
| 1.17, better than 91% at Level 6 |
| 15 | 14 | 6 | +1 | 85, better than 73% at Level 7 | 1.12, better than 82% at Level 7 |
| 10 | 12 | 7 | -2 | 80, better than 80% at Level 2 | 0.77, better than 35% at Level 2 |
| 16 |
| 0 | 4 | 7 |
| 162, better than 95% at Level 6 | 0, better than 1% at Level 6 | 2 |
| 70, better than 64% at Level 4 | 5, better than 65% at Level 4 | 8 |
| team_fl4cara13 | |||
|---|---|---|---|
| 215 | 6 | 9 | |
| 152, better than 91% at Level 7 | 7, better than 68% at Level 7 | 7 | |
| 122, better than 82% at Level 6 | 8, better than 78% at Level 6 | 12 | |
| 7, better than 13% at Level 7 | 7, better than 68% at Level 7 | 11 | |
| 0, better than 1% at Level 2 | 3, better than 53% at Level 2 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.