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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_bAAAAubas9 | ||||||||
| HugEz2–Steam profile of HugEz2 (opens in a new tab) | 23 | 17 | 8 | +6 | 107 | 1.35 | ||
| 20 | 16 | 3 | +4 | 91, better than 92% at Level 7 | 1.11, better than 81% at Level 7 | |||
| 17 | 15 | 7 | +2 | 84, better than 67% at Level 8 | 1.09, better than 73% at Level 8 | |||
| 12 | 20 | 4 | -8 | 55 | 0.58 | |||
| 9 | 21 | 8 | -12 | 59, better than 1% at Level 6 | 0.41, better than 1% at Level 6 | |||
| team_vEERG113 | ||||||||
| 27 | 15 | 3 | +12 | 108, better than 99% at Level 9 | 1.65, better than 99% at Level 9 | |||
| 19 | 18 | 6 | +1 | 105, better than 99% at Level 6 | 1.11, better than 81% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_bAAAAubas9 | |||
| HugEz2–Steam profile of HugEz2 (opens in a new tab) | 17 | 11 | 9 |
| 80, better than 47% at Level 7 | 25, better than 99% at Level 7 | 19 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 16 |
| 6 |
| -1 |
| 71, better than 16% at Level 5 |
| 0.98, better than 57% at Level 5 |
| 14 | 16 | 7 | -2 | 76 | 0.89 |
| 14 | 18 | 3 | -4 | 62, better than 1% at Level 7 | 0.81, better than 2% at Level 7 |
| 274, better than 99% at Level 8 |
| 10, better than 77% at Level 8 |
| 9 |
| 57 | 0 | 3 |
| 95, better than 60% at Level 6 | 13, better than 93% at Level 6 | 11 |
| team_vEERG113 | |||
|---|---|---|---|
| 0, better than 1% at Level 9 | 0, better than 1% at Level 9 | 0 | |
| 44, better than 31% at Level 6 | 2, better than 26% at Level 6 | 5 | |
| VeskubbLevel 5Steam profile of Veskubb (opens in a new tab) | 61, better than 45% at Level 5 | 8, better than 74% at Level 5 | 4 |
| 108 | 5 | 6 | |
| 72, better than 42% at Level 7 | 1, better than 18% at Level 7 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.