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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_k0wa-_-8 | ||||||||
| 20 | 15 | 1 | +5 | 99, better than 95% at Level 10 | 1.33, better than 95% at Level 10 | |||
| 14 | 11 | 2 | +3 | 69, better than 5% at Level 9 | 1.17, better than 86% at Level 9 | |||
| 13 | 16 | 4 | -3 | 69, better than 4% at Level 9 | 0.77, better than 1% at Level 9 | |||
| 11 | 17 | 7 | -6 | 68, better than 4% at Level 9 | 0.65, better than 1% at Level 9 | |||
| 9 | 17 | 5 | -8 | 63, better than 1% at Level 9 | 0.62, better than 1% at Level 9 | |||
| team_Agasfer-13 | ||||||||
| 23 | 15 | 4 | +8 | 105, better than 96% at Level 9 | 1.48, better than 96% at Level 9 | |||
| 16 | 12 | 7 | +4 | 87, better than 76% at Level 9 | 1.13, better than 77% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_k0wa-_-8 | |||
| 141, better than 72% at Level 10 | 3, better than 21% at Level 10 | 12 | |
| 4, better than 7% at Level 9 | 9, better than 70% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 12 |
| 7 |
| +3 |
| 83, better than 58% at Level 10 |
| 1.11, better than 74% at Level 10 |
| 10 | 11 | 5 | -1 | 50, better than 1% at Level 9 | 0.87, better than 8% at Level 9 |
| 12 | 17 | 6 | -5 | 62, better than 1% at Level 8 | 0.72, better than 1% at Level 8 |
| 11 |
| 46, better than 22% at Level 9 | 10, better than 77% at Level 9 | 17 |
| 63, better than 31% at Level 9 | 1, better than 13% at Level 9 | 4 |
| 11, better than 9% at Level 9 | 2, better than 18% at Level 9 | 4 |
| team_Agasfer-13 | |||
|---|---|---|---|
| 48, better than 23% at Level 9 | 14, better than 94% at Level 9 | 20 | |
| 322, better than 99% at Level 9 | 7, better than 55% at Level 9 | 9 | |
| 2, better than 5% at Level 10 | 2, better than 16% at Level 10 | 5 | |
| 55, better than 26% at Level 9 | 0, better than 1% at Level 9 | 4 | |
| 128, better than 73% at Level 8 | 4, better than 34% at Level 8 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.