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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_KageXTR11 | ||||||||
| 23 | 20 | 0 | +3 | 93, better than 94% at Level 9 | 1.20, better than 89% at Level 9 | |||
| 18 | 16 | 3 | +2 | 87, better than 76% at Level 7 | 1.02, better than 44% at Level 7 | |||
| 15 | 17 | 2 | -2 | 70, better than 6% at Level 8 | 0.86, better than 5% at Level 8 | |||
| 11 | 18 | 8 | -7 | 76, better than 25% at Level 7 | 0.71, better than 2% at Level 7 | |||
| 11 | 18 | 6 | -7 | 57, better than 1% at Level 9 | 0.61, better than 1% at Level 9 | |||
| team_naswar13 | ||||||||
| 20 | 14 | 5 | +6 | 81, better than 50% at Level 8 | 1.23, better than 94% at Level 8 | |||
| 19 | 16 | 6 | +3 | 86, better than 74% at Level 7 | 1.13, better than 76% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_KageXTR11 | |||
| 31, better than 14% at Level 9 | 5, better than 31% at Level 9 | 7 | |
| 5, better than 11% at Level 7 | 3, better than 26% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 16 |
| 3 |
| +2 |
| 80, better than 44% at Level 8 |
| 1.12, better than 80% at Level 8 |
| 18 | 13 | 7 | +5 | 86, better than 72% at Level 8 | 1.07, better than 69% at Level 8 |
| 14 | 20 | 5 | -6 | 79, better than 41% at Level 8 | 0.74, better than 1% at Level 8 |
| 4 |
| 118, better than 57% at Level 8 | 6, better than 41% at Level 8 | 8 |
| 20, better than 16% at Level 7 | 11, better than 76% at Level 7 | 22 |
| 27, better than 13% at Level 9 | 10, better than 63% at Level 9 | 13 |
| team_naswar13 | |||
|---|---|---|---|
| 90, better than 43% at Level 8 | 11, better than 73% at Level 8 | 15 | |
| 32, better than 20% at Level 7 | 15, better than 91% at Level 7 | 14 | |
| 81, better than 38% at Level 8 | 6, better than 41% at Level 8 | 15 | |
| 54, better than 25% at Level 8 | 8, better than 54% at Level 8 | 8 | |
| 65, better than 30% at Level 8 | 9, better than 61% at Level 8 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.