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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_tassstie13 | ||||||||
| 20 | 12 | 2 | +8 | 83, better than 67% at Level 9 | 1.42, better than 98% at Level 9 | |||
| 24 | 15 | 6 | +9 | 115, better than 99% at Level 10 | 1.41, better than 98% at Level 10 | |||
| 21 | 13 | 6 | +8 | 95, better than 94% at Level 10 | 1.34, better than 96% at Level 10 | |||
| 14 | 18 | 10 | -4 | 81, better than 48% at Level 10 | 0.76, better than 1% at Level 10 | |||
| 7 | 15 | 6 | -8 | 44, better than 1% at Level 6 | 0.55, better than 1% at Level 6 | |||
| team_S0LARI9 | ||||||||
| 19 | 16 | 4 | +3 | 91, better than 85% at Level 10 | 1.08, better than 58% at Level 10 | |||
| 15 | 15 | 3 | 0 | 75, better than 26% at Level 8 | 0.99, better than 38% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_tassstie13 | |||
| 127, better than 65% at Level 9 | 5, better than 37% at Level 9 | 8 | |
| 13, better than 8% at Level 10 | 10, better than 71% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 19 |
| 2 |
| -6 |
| 59, better than 1% at Level 10 |
| 0.71, better than 1% at Level 10 |
| 14 | 19 | 2 | -5 | 77 | 0.67 |
| 11 | 16 | 5 | -5 | 66, better than 1% at Level 10 | 0.64, better than 1% at Level 10 |
| 12 |
| 62, better than 25% at Level 10 | 6, better than 41% at Level 10 | 7 |
| 135, better than 65% at Level 10 | 2, better than 15% at Level 10 | 7 |
| 68, better than 44% at Level 6 | 5, better than 48% at Level 6 | 9 |
| team_S0LARI9 | |||
|---|---|---|---|
| 85, better than 37% at Level 10 | 2, better than 15% at Level 10 | 10 | |
| 41, better than 22% at Level 8 | 3, better than 26% at Level 8 | 7 | |
| 0, better than 1% at Level 10 | 1, better than 11% at Level 10 | 1 | |
| 0 | 5 | 6 | |
| 6, better than 6% at Level 10 | 7, better than 48% at Level 10 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.