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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_febna9 | ||||||||
| 20 | 17 | 2 | +3 | 89, better than 85% at Level 6 | 1.26, better than 95% at Level 6 | |||
| 15 | 19 | 5 | -4 | 98, better than 96% at Level 7 | 0.81, better than 4% at Level 7 | |||
| 10 | 17 | 3 | -7 | 59, better than 3% at Level 6 | 0.67, better than 1% at Level 6 | |||
| 11 | 19 | 3 | -8 | 55, better than 1% at Level 8 | 0.61, better than 1% at Level 8 | |||
| 9 | 19 | 2 | -10 | 62, better than 1% at Level 8 | 0.53, better than 1% at Level 8 | |||
| team_IEndLeeI13 | ||||||||
| 23 | 10 | 3 | +13 | 101, better than 97% at Level 8 | 1.58, better than 99% at Level 8 | |||
| marcmitk–Steam profile of marcmitk (opens in a new tab) | 24 | 14 | 10 | +10 | 122 | 1.55 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_febna9 | |||
| 150, better than 86% at Level 6 | 0, better than 1% at Level 6 | 3 | |
| 159, better than 86% at Level 7 | 4, better than 34% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 12 |
| 7 |
| +4 |
| 86, better than 75% at Level 7 |
| 1.16, better than 84% at Level 7 |
| 16 | 16 | 12 | 0 | 96, better than 95% at Level 9 | 0.99, better than 34% at Level 9 |
| 12 | 14 | 7 | -2 | 51 | 0.83 |
| 9 |
| 0, better than 1% at Level 6 | 4, better than 37% at Level 6 | 7 |
| 200, better than 94% at Level 8 | 11, better than 79% at Level 8 | 11 |
| 14, better than 11% at Level 8 | 2, better than 19% at Level 8 | 3 |
| team_IEndLeeI13 | |||
|---|---|---|---|
| 180, better than 90% at Level 8 | 8, better than 59% at Level 8 | 9 | |
| marcmitk–Steam profile of marcmitk (opens in a new tab) | 529 | 11 | 16 |
| 317, better than 99% at Level 7 | 14, better than 93% at Level 7 | 15 | |
| 513, better than 99% at Level 9 | 6, better than 40% at Level 9 | 14 | |
| 247 | 10 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.