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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Boss_wh16 | ||||||||
| _nur1k04–Steam profile of _nur1k04 (opens in a new tab) | 26 | 20 | 8 | +6 | 86 | 1.26 | ||
| 24 | 20 | 7 | +4 | 94 | 1.21 | |||
| 23 | 20 | 8 | +3 | 90, better than 87% at Level 6 | 1.16, better than 90% at Level 6 | |||
| 19 | 21 | 5 | -2 | 70, better than 9% at Level 6 | 0.87, better than 8% at Level 6 | |||
| 12 | 23 | 7 | -11 | 58, better than 1% at Level 6 | 0.55, better than 1% at Level 6 | |||
| team_ZoOtEd40413 | ||||||||
| 30 | 23 | 8 | +7 | 123, better than 99% at Level 6 | 1.35, better than 97% at Level 6 | |||
| cemnbakinLevel 5Steam profile of cemnbakin (opens in a new tab) | 20 | 20 | 10 | 0 | 78, better than 51% at Level 5 | 1.03, better than 72% at Level 5 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Boss_wh16 | |||
| _nur1k04–Steam profile of _nur1k04 (opens in a new tab) | 197 | 1 | 1 |
| 315 | 13 | 12 | |
| 61 | |||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 21 |
| 20 |
| 5 |
| +1 |
| 70 |
| 0.96 |
| 18 | 22 | 3 | -4 | 71, better than 17% at Level 5 | 0.78, better than 4% at Level 5 |
| 15 | 20 | 7 | -5 | 62 | 0.75 |
| 7, better than 50% at Level 6 |
| 12 |
| 168, better than 77% at Level 6 | 19, better than 96% at Level 6 | 16 |
| 105, better than 51% at Level 6 | 2, better than 23% at Level 6 | 3 |
| team_ZoOtEd40413 | |||
|---|---|---|---|
| 102, better than 50% at Level 6 | 3, better than 28% at Level 6 | 4 | |
| cemnbakinLevel 5Steam profile of cemnbakin (opens in a new tab) | 187, better than 85% at Level 5 | 7, better than 54% at Level 5 | 12 |
| asasasda–Steam profile of asasasda (opens in a new tab) | 74 | 9 | 12 |
| 33, better than 25% at Level 5 | 4, better than 37% at Level 5 | 5 | |
| 39 | 1 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.