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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_turek9113 | ||||||||
| 24 | 10 | 2 | +14 | 120, better than 99% at Level 8 | 1.80, better than 99% at Level 8 | |||
| 18 | 14 | 4 | +4 | 99, better than 96% at Level 9 | 1.15, better than 81% at Level 9 | |||
| 16 | 13 | 0 | +3 | 71, better than 9% at Level 7 | 1.06, better than 66% at Level 7 | |||
| 14 | 15 | 3 | -1 | 68, better than 4% at Level 7 | 0.90, better than 12% at Level 7 | |||
| 11 | 11 | 7 | 0 | 63, better than 1% at Level 8 | 0.88, better than 10% at Level 8 | |||
| team_burnaut08 | ||||||||
| 25 | 16 | 6 | +9 | 125, better than 99% at Level 10 | 1.82, better than 99% at Level 10 | |||
| 13 | 16 | 4 | -3 | 85, better than 67% at Level 10 | 0.79, better than 1% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_turek9113 | |||
| 51, better than 28% at Level 8 | 3, better than 27% at Level 8 | 9 | |
| 126, better than 68% at Level 9 | 5, better than 39% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 18 |
| 0 |
| -8 |
| 48, better than 1% at Level 5 |
| 0.57, better than 1% at Level 5 |
| 8 | 17 | 3 | -9 | 58, better than 1% at Level 6 | 0.53, better than 1% at Level 6 |
| 7 | 17 | 1 | -10 | 31 | 0.46 |
| 5 |
| 46, better than 29% at Level 7 | 5, better than 46% at Level 7 | 8 |
| 218, better than 97% at Level 7 | 3, better than 30% at Level 7 | 12 |
| 9, better than 11% at Level 8 | 4, better than 34% at Level 8 | 9 |
| team_burnaut08 | |||
|---|---|---|---|
| 92, better than 43% at Level 10 | 7, better than 51% at Level 10 | 11 | |
| 34, better than 14% at Level 10 | 5, better than 35% at Level 10 | 6 | |
| 2, better than 16% at Level 5 | 0, better than 1% at Level 5 | 1 | |
| 60, better than 41% at Level 6 | 8, better than 73% at Level 6 | 8 | |
| 0 | 3 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.