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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_NikkGOAT4 | ||||||||
| 11 | 6 | 4 | +5 | 131, better than 99% at Level 5 | 1.81, better than 99% at Level 5 | |||
| 10 | 5 | 3 | +5 | 106, better than 99% at Level 5 | 1.55, better than 99% at Level 5 | |||
| 3 | 4 | 2 | -1 | 37 | 0.80 | |||
| ABRAGILevel 4Steam profile of ABRAGI (opens in a new tab) | 4 | 8 | 2 | -4 | 40, better than 1% at Level 4 | 0.46, better than 1% at Level 4 | ||
| NikkGOAT–Steam profile of NikkGOAT (opens in a new tab) | 1 | 7 | 1 | -6 | 34 | 0.27 | ||
| team_MinProMin5 | ||||||||
| 11 | 4 | 2 | +7 | 108, better than 99% at Level 4 | 2.18, better than 99% at Level 4 | |||
| 7 | 5 | 3 | +2 | 85, better than 71% at Level 6 | 1.27, better than 96% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_NikkGOAT4 | |||
| 32, better than 55% at Level 5 | 0, better than 1% at Level 5 | 4 | |
| 1, better than 16% at Level 5 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 6 |
| 7 |
| 2 |
| -1 |
| 60, better than 2% at Level 5 |
| 0.87, better than 14% at Level 5 |
| 5 | 7 | 5 | -2 | 81, better than 65% at Level 5 | 0.71, better than 3% at Level 5 |
| 4 | 7 | 0 | -3 | 47, better than 1% at Level 4 | 0.62, better than 1% at Level 4 |
| 4 |
| 2 | 0 | 0 |
| ABRAGILevel 4Steam profile of ABRAGI (opens in a new tab) | 4, better than 25% at Level 4 | 0, better than 1% at Level 4 | 0 |
|---|
| NikkGOAT–Steam profile of NikkGOAT (opens in a new tab) | 18 | 1 | 3 |
|---|
| team_MinProMin5 | |||
|---|---|---|---|
| 92, better than 99% at Level 4 | 0, better than 1% at Level 4 | 1 | |
| 0, better than 1% at Level 6 | 4, better than 81% at Level 6 | 2 | |
| 50, better than 78% at Level 5 | 0, better than 1% at Level 5 | 0 | |
| 37, better than 62% at Level 5 | 6, better than 97% at Level 5 | 9 | |
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.