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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_X3van13 | ||||||||
| 23 | 14 | 2 | +9 | 92, better than 91% at Level 10 | 1.31, better than 94% at Level 10 | |||
| 20 | 16 | 7 | +4 | 88, better than 81% at Level 7 | 1.19, better than 90% at Level 7 | |||
| 19 | 16 | 6 | +3 | 93, better than 92% at Level 7 | 1.18, better than 87% at Level 7 | |||
| 19 | 18 | 7 | +1 | 83, better than 76% at Level 4 | 0.96, better than 51% at Level 4 | |||
| 10 | 18 | 6 | -8 | 61, better than 3% at Level 4 | 0.58, better than 1% at Level 4 | |||
| team_bZouiLLe11 | ||||||||
| 24 | 20 | 10 | +4 | 121, better than 99% at Level 7 | 1.19, better than 90% at Level 7 | |||
| 21 | 17 | 1 | +4 | 88, better than 81% at Level 7 | 1.16, better than 84% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_X3van13 | |||
| 73, better than 25% at Level 10 | 4, better than 22% at Level 10 | 11 | |
| 85, better than 44% at Level 7 | 14 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 19 |
| 5 |
| -6 |
| 65, better than 4% at Level 6 |
| 0.72, better than 2% at Level 6 |
| 12 | 17 | 2 | -5 | 54, better than 1% at Level 7 | 0.70, better than 2% at Level 7 |
| 12 | 19 | 8 | -7 | 71, better than 7% at Level 8 | 0.64, better than 1% at Level 8 |
| 16 |
| 74, better than 38% at Level 7 | 3, better than 26% at Level 7 | 4 |
| 118, better than 78% at Level 4 | 1, better than 27% at Level 4 | 10 |
| 84, better than 62% at Level 4 | 3, better than 40% at Level 4 | 3 |
| team_bZouiLLe11 | |||
|---|---|---|---|
| 58, better than 30% at Level 7 | 6, better than 45% at Level 7 | 14 | |
| 56, better than 29% at Level 7 | 1, better than 16% at Level 7 | 2 | |
| 144, better than 79% at Level 6 | 3, better than 29% at Level 6 | 10 | |
| 96, better than 50% at Level 7 | 4, better than 31% at Level 7 | 10 | |
| 121, better than 59% at Level 8 | 6, better than 41% at Level 8 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.