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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_partywoo13 | ||||||||
| 20 | 11 | 2 | +9 | 84, better than 61% at Level 10 | 1.41, better than 97% at Level 10 | |||
| 17 | 13 | 9 | +4 | 95, better than 93% at Level 10 | 1.16, better than 84% at Level 10 | |||
| 16 | 15 | 5 | +1 | 83, better than 57% at Level 8 | 1.03, better than 52% at Level 8 | |||
| 13 | 15 | 4 | -2 | 59, better than 1% at Level 10 | 0.91, better than 8% at Level 10 | |||
| 11 | 16 | 12 | -5 | 75, better than 22% at Level 9 | 0.72, better than 1% at Level 9 | |||
| team_-2179 | ||||||||
| 20 | 15 | 3 | +5 | 83, better than 57% at Level 10 | 1.31, better than 94% at Level 10 | |||
| 17 | 14 | 6 | +3 | 95 | 1.15 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_partywoo13 | |||
| 188, better than 88% at Level 10 | 3, better than 20% at Level 10 | 8 | |
| 442, better than 99% at Level 10 | 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 15 |
| 4 |
| 0 |
| 80, better than 39% at Level 10 |
| 0.91, better than 8% at Level 10 |
| 9 | 16 | 5 | -7 | 59, better than 1% at Level 10 | 0.59, better than 1% at Level 10 |
| 9 | 17 | 4 | -8 | 53, better than 1% at Level 8 | 0.55, better than 1% at Level 8 |
| 11 |
| 220, better than 96% at Level 8 | 2, better than 20% at Level 8 | 4 |
| 87, better than 38% at Level 10 | 1, better than 11% at Level 10 | 1 |
| 164, better than 82% at Level 9 | 13, better than 89% at Level 9 | 9 |
| team_-2179 | |||
|---|---|---|---|
| 126, better than 60% at Level 10 | 12, better than 83% at Level 10 | 19 | |
| 302 | 1 | 4 | |
| 77, better than 32% at Level 10 | 4, better than 26% at Level 10 | 7 | |
| 74, better than 31% at Level 10 | 8, better than 56% at Level 10 | 11 | |
| 47, better than 25% at Level 8 | 0, better than 1% at Level 8 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.