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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_LobSsterr13 | ||||||||
| 19 | 15 | 5 | +4 | 78, better than 37% at Level 9 | 1.16, better than 85% at Level 9 | |||
| 16 | 16 | 5 | 0 | 76, better than 31% at Level 9 | 0.93, better than 17% at Level 9 | |||
| 15 | 18 | 3 | -3 | 76, better than 21% at Level 10 | 0.87, better than 3% at Level 10 | |||
| 16 | 18 | 6 | -2 | 82, better than 49% at Level 10 | 0.81, better than 1% at Level 10 | |||
| 14 | 20 | 5 | -6 | 61, better than 1% at Level 10 | 0.77, better than 1% at Level 10 | |||
| team_dayOfJackal11 | ||||||||
| 25 | 15 | 5 | +10 | 92, better than 91% at Level 10 | 1.59, better than 99% at Level 10 | |||
| 19 | 16 | 7 | +3 | 76, better than 21% at Level 10 | 1.15, better than 81% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_LobSsterr13 | |||
| 66, better than 27% at Level 9 | 6, better than 39% at Level 9 | 7 | |
| 152, better than 70% at Level 9 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 17 |
| 4 |
| +2 |
| 90, better than 88% at Level 9 |
| 1.09, better than 66% at Level 9 |
| 13 | 15 | 10 | -2 | 74, better than 15% at Level 10 | 0.88, better than 4% at Level 10 |
| 10 | 17 | 8 | -7 | 51, better than 1% at Level 10 | 0.66, better than 1% at Level 10 |
| 4 |
| 203, better than 86% at Level 10 | 8, better than 48% at Level 10 | 15 |
| 103, better than 40% at Level 10 | 7, better than 41% at Level 10 | 12 |
| 129, better than 54% at Level 10 | 15, better than 87% at Level 10 | 21 |
| team_dayOfJackal11 | |||
|---|---|---|---|
| 224, better than 91% at Level 10 | 17, better than 92% at Level 10 | 12 | |
| 143, better than 62% at Level 10 | 10, better than 61% at Level 10 | 11 | |
| 173, better than 79% at Level 9 | 10, better than 65% at Level 9 | 9 | |
| 204, better than 87% at Level 10 | 14, better than 83% at Level 10 | 13 | |
| 74, better than 26% at Level 10 | 21, better than 98% at Level 10 | 20 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.