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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_kassi2kIII10 | ||||||||
| 21 | 18 | 4 | +3 | 95, better than 95% at Level 9 | 1.24, better than 95% at Level 9 | |||
| 19 | 19 | 13 | 0 | 103 | 1.01 | |||
| 16 | 16 | 7 | 0 | 85, better than 68% at Level 9 | 0.88, better than 9% at Level 9 | |||
| 16 | 19 | 3 | -3 | 62, better than 1% at Level 8 | 0.85, better than 4% at Level 8 | |||
| 10 | 18 | 5 | -8 | 50, better than 1% at Level 6 | 0.57, better than 1% at Level 6 | |||
| team_AMBEBRA13 | ||||||||
| 21 | 17 | 7 | +4 | 101, better than 96% at Level 9 | 1.23, better than 92% at Level 9 | |||
| 22 | 19 | 4 | +3 | 110, better than 99% at Level 10 | 1.12, better than 75% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_kassi2kIII10 | |||
| 104, better than 48% at Level 9 | 4, better than 26% at Level 9 | 5 | |
| 51 | 6 | 7 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 15 |
| 6 |
| +2 |
| 69, better than 17% at Level 4 |
| 1.10, better than 89% at Level 4 |
| 16 | 14 | 6 | +2 | 74, better than 18% at Level 8 | 1.03, better than 52% at Level 8 |
| 12 | 18 | 6 | -6 | 67, better than 4% at Level 7 | 0.69, better than 2% at Level 7 |
| 76, better than 32% at Level 9 |
| 10, better than 67% at Level 9 |
| 17 |
| 73, better than 35% at Level 8 | 8, better than 57% at Level 8 | 14 |
| 78, better than 47% at Level 6 | 13, better than 90% at Level 6 | 14 |
| team_AMBEBRA13 | |||
|---|---|---|---|
| 89, better than 39% at Level 9 | 10, better than 67% at Level 9 | 14 | |
| 1, better than 2% at Level 10 | 4, better than 23% at Level 10 | 3 | |
| 39, better than 38% at Level 4 | 5, better than 55% at Level 4 | 12 | |
| 24, better than 14% at Level 8 | 4, better than 29% at Level 8 | 4 | |
| 101, better than 56% at Level 7 | 5, better than 39% at Level 7 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.