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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Amaelll11 | ||||||||
| 20 | 17 | 3 | +3 | 82, better than 52% at Level 8 | 1.10, better than 78% at Level 8 | |||
| 22 | 21 | 9 | +1 | 104, better than 96% at Level 9 | 0.99, better than 34% at Level 9 | |||
| 19 | 19 | 3 | 0 | 79, better than 42% at Level 8 | 0.95, better than 25% at Level 8 | |||
| 15 | 16 | 6 | -1 | 76, better than 24% at Level 8 | 0.92, better than 17% at Level 8 | |||
| 10 | 17 | 4 | -7 | 59, better than 1% at Level 8 | 0.66, better than 1% at Level 8 | |||
| team_bwP13 | ||||||||
| 22 | 16 | 6 | +6 | 86, better than 71% at Level 8 | 1.40, better than 98% at Level 8 | |||
| 19 | 19 | 8 | 0 | 97, better than 95% at Level 9 | 1.15, better than 82% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Amaelll11 | |||
| 67, better than 32% at Level 8 | 0, better than 1% at Level 8 | 3 | |
| 204, better than 90% at Level 9 | 12, better than 80% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 17 |
| 5 |
| +2 |
| 79, better than 40% at Level 9 |
| 1.07, better than 58% at Level 9 |
| 18 | 18 | 5 | 0 | 81, better than 49% at Level 8 | 0.98, better than 34% at Level 8 |
| 12 | 17 | 6 | -5 | 64, better than 3% at Level 8 | 0.78, better than 1% at Level 8 |
| 15 |
| 173, better than 83% at Level 8 | 8, better than 59% at Level 8 | 11 |
| 107, better than 53% at Level 8 | 7, better than 51% at Level 8 | 15 |
| 43, better than 22% at Level 8 | 7, better than 51% at Level 8 | 12 |
| team_bwP13 | |||
|---|---|---|---|
| 12, better than 12% at Level 8 | 13, better than 87% at Level 8 | 17 | |
| 8, better than 8% at Level 9 | 6, better than 40% at Level 9 | 6 | |
| 59, better than 25% at Level 9 | 4, better than 27% at Level 9 | 3 | |
| 34, better than 18% at Level 8 | 12, better than 82% at Level 8 | 10 | |
| 33, better than 18% at Level 8 | 14, better than 90% at Level 8 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.