Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_SidOxID10 | ||||||||
| 24 | 18 | 6 | +6 | 102 | 1.33 | |||
| 19 | 17 | 5 | +2 | 90, better than 86% at Level 7 | 1.11, better than 72% at Level 7 | |||
| 15 | 19 | 3 | -4 | 75, better than 20% at Level 8 | 0.81, better than 3% at Level 8 | |||
| 11 | 19 | 5 | -8 | 61 | 0.57 | |||
| 11 | 19 | 5 | -8 | 64, better than 2% at Level 7 | 0.57, better than 1% at Level 7 | |||
| team_-k1taez13 | ||||||||
| 27 | 17 | 6 | +10 | 135, better than 99% at Level 8 | 1.80, better than 99% at Level 8 | |||
| 20 | 14 | 1 | +6 | 75, better than 26% at Level 6 | 1.35, better than 99% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_SidOxID10 | |||
| 227 | 2 | 3 | |
| 151, better than 81% at Level 7 | 4, better than 35% at Level 7 | 15 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 16 |
| 4 |
| +2 |
| 81, better than 41% at Level 7 |
| 1.05, better than 58% at Level 7 |
| 17 | 17 | 8 | 0 | 83 | 1.01 |
| 10 | 17 | 7 | -7 | 59, better than 1% at Level 8 | 0.60, better than 1% at Level 8 |
| 11, better than 11% at Level 8 |
| 7, better than 54% at Level 8 |
| 8 |
| 106 | 0 | 0 |
| 137, better than 75% at Level 7 | 4, better than 35% at Level 7 | 6 |
| team_-k1taez13 | |||
|---|---|---|---|
| 177, better than 87% at Level 8 | 9, better than 68% at Level 8 | 5 | |
| 16, better than 18% at Level 6 | 0, better than 1% at Level 6 | 1 | |
| 14, better than 15% at Level 7 | 12, better than 87% at Level 7 | 18 | |
| 242 | 9 | 12 | |
| 54, better than 27% at Level 8 | 4, better than 32% at Level 8 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.