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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_kenzbtw-6 | ||||||||
| 15 | 14 | 5 | +1 | 101, better than 97% at Level 10 | 1.18, better than 83% at Level 10 | |||
| 15 | 16 | 3 | -1 | 83, better than 66% at Level 9 | 1.09, better than 72% at Level 9 | |||
| 14 | 16 | 1 | -2 | 82, better than 49% at Level 10 | 0.90, better than 8% at Level 10 | |||
| 9 | 15 | 2 | -6 | 50, better than 1% at Level 9 | 0.66, better than 1% at Level 9 | |||
| 9 | 17 | 6 | -8 | 61, better than 4% at Level 5 | 0.51, better than 1% at Level 5 | |||
| team_atomosss13 | ||||||||
| 31 | 10 | 2 | +21 | 129, better than 99% at Level 10 | 2.48, better than 99% at Level 10 | |||
| 19 | 11 | 2 | +8 | 109, better than 99% at Level 10 | 1.42, better than 98% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_kenzbtw-6 | |||
| 14, better than 9% at Level 10 | 11, better than 86% at Level 10 | 9 | |
| 96, better than 56% at Level 9 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 13 |
| 8 |
| -1 |
| 76, better than 26% at Level 10 |
| 0.88, better than 6% at Level 10 |
| 7 | 13 | 5 | -6 | 49, better than 1% at Level 6 | 0.63, better than 1% at Level 6 |
| 8 | 15 | 8 | -7 | 69, better than 12% at Level 5 | 0.55, better than 1% at Level 5 |
| 1 |
| 70, better than 34% at Level 10 | 8, better than 66% at Level 10 | 14 |
| 43, better than 23% at Level 9 | 6, better than 52% at Level 9 | 7 |
| 0, better than 1% at Level 5 | 7, better than 74% at Level 5 | 6 |
| team_atomosss13 | |||
|---|---|---|---|
| 93, better than 50% at Level 10 | 11, better than 86% at Level 10 | 21 | |
| 113, better than 63% at Level 10 | 2, better than 17% at Level 10 | 8 | |
| 212, better than 97% at Level 10 | 3, better than 23% at Level 10 | 4 | |
| 56, better than 42% at Level 6 | 4, better than 45% at Level 6 | 10 | |
| 177, better than 97% at Level 5 | 3, better than 40% at Level 5 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.