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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_n0zy8 | ||||||||
| 16 | 19 | 3 | -3 | 96, better than 96% at Level 5 | 0.88, better than 17% at Level 5 | |||
| 12 | 17 | 5 | -5 | 59, better than 2% at Level 5 | 0.83, better than 9% at Level 5 | |||
| 14 | 17 | 3 | -3 | 73, better than 14% at Level 7 | 0.80, better than 4% at Level 7 | |||
| 12 | 16 | 2 | -4 | 55, better than 1% at Level 4 | 0.76, better than 4% at Level 4 | |||
| 11 | 16 | 5 | -5 | 73, better than 19% at Level 5 | 0.72, better than 3% at Level 5 | |||
| team_mat1vma13 | ||||||||
| 25 | 10 | 3 | +15 | 115, better than 99% at Level 4 | 1.78, better than 99% at Level 4 | |||
| 15 | 12 | 3 | +3 | 71, better than 14% at Level 5 | 1.11, better than 89% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_n0zy8 | |||
| 59, better than 44% at Level 5 | 0, better than 1% at Level 5 | 0 | |
| 193, better than 96% at Level 5 | 10, better than 83% at Level 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 14 |
| 9 |
| 0 |
| 75, better than 30% at Level 5 |
| 1.00, better than 53% at Level 5 |
| 17 | 16 | 4 | +1 | 94, better than 95% at Level 5 | 0.98, better than 47% at Level 5 |
| 13 | 13 | 6 | 0 | 70, better than 12% at Level 5 | 0.91, better than 29% at Level 5 |
| 10 |
| 4, better than 11% at Level 7 | 11, better than 83% at Level 7 | 14 |
| 104, better than 77% at Level 4 | 12, better than 93% at Level 4 | 9 |
| 52, better than 40% at Level 5 | 0, better than 1% at Level 5 | 0 |
| team_mat1vma13 | |||
|---|---|---|---|
| 161, better than 95% at Level 4 | 9, better than 83% at Level 4 | 15 | |
| 180, better than 95% at Level 5 | 17, better than 99% at Level 5 | 22 | |
| 46, better than 37% at Level 5 | 3, better than 36% at Level 5 | 5 | |
| 39, better than 33% at Level 5 | 2, better than 29% at Level 5 | 5 | |
| 64, better than 47% at Level 5 | 1, better than 23% at Level 5 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.