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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__ropzment13 | ||||||||
| 19 | 11 | 2 | +8 | 95, better than 92% at Level 9 | 1.42, better than 98% at Level 9 | |||
| 19 | 11 | 4 | +8 | 101, better than 96% at Level 7 | 1.31, better than 95% at Level 7 | |||
| 19 | 13 | 4 | +6 | 100, better than 97% at Level 9 | 1.22, better than 91% at Level 9 | |||
| 11 | 13 | 5 | -2 | 67, better than 4% at Level 9 | 0.80, better than 2% at Level 9 | |||
| 10 | 14 | 1 | -4 | 51, better than 1% at Level 8 | 0.72, better than 1% at Level 8 | |||
| team_TRRRRRRR-7 | ||||||||
| 17 | 14 | 5 | +3 | 95, better than 94% at Level 9 | 1.25, better than 93% at Level 9 | |||
| 15 | 15 | 3 | 0 | 76, better than 25% at Level 10 | 0.98, better than 26% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__ropzment13 | |||
| 27, better than 15% at Level 9 | 4, better than 32% at Level 9 | 2 | |
| 39, better than 27% at Level 7 | 5, better than 48% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 15 |
| 2 |
| -2 |
| 67, better than 3% at Level 8 |
| 0.86, better than 7% at Level 8 |
| 8 | 17 | 0 | -9 | 39, better than 1% at Level 4 | 0.51, better than 1% at Level 4 |
| 8 | 19 | 4 | -11 | 61, better than 1% at Level 8 | 0.40, better than 1% at Level 8 |
| 15 |
| 13, better than 10% at Level 9 | 14, better than 95% at Level 9 | 14 |
| 122, better than 69% at Level 9 | 6, better than 49% at Level 9 | 5 |
| 16, better than 14% at Level 8 | 4, better than 36% at Level 8 | 4 |
| team_TRRRRRRR-7 | |||
|---|---|---|---|
| 0, better than 1% at Level 9 | 0, better than 1% at Level 9 | 1 | |
| 40, better than 17% at Level 10 | 4, better than 29% at Level 10 | 8 | |
| 0, better than 1% at Level 8 | 0, better than 1% at Level 8 | 0 | |
| 32, better than 38% at Level 4 | 3, better than 45% at Level 4 | 4 | |
| 20, better than 15% at Level 8 | 1, better than 16% at Level 8 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.