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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Pomor33316 | ||||||||
| 35 | 20 | 9 | +15 | 128, better than 99% at Level 3 | 1.56, better than 99% at Level 3 | |||
| 26 | 19 | 7 | +7 | 80, better than 85% at Level 2 | 1.22, better than 99% at Level 2 | |||
| 22 | 21 | 5 | +1 | 71, better than 43% at Level 2 | 0.97, better than 79% at Level 2 | |||
| 20 | 21 | 12 | -1 | 90, better than 97% at Level 2 | 0.88, better than 61% at Level 2 | |||
| 15 | 20 | 6 | -5 | 64, better than 22% at Level 2 | 0.75, better than 27% at Level 2 | |||
| team_AsN1Ik14 | ||||||||
| 26 | 19 | 5 | +7 | 72, better than 56% at Level 2 | 1.26, better than 99% at Level 2 | |||
| 22 | 21 | 7 | +1 | 85, better than 96% at Level 2 | 0.99, better than 83% at Level 2 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Pomor33316 | |||
| 86, better than 55% at Level 3 | 10, better than 80% at Level 3 | 21 | |
| 18, better than 29% at Level 2 | 23, better than 99% at Level 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 21 |
| 25 |
| 10 |
| -4 |
| 86, better than 91% at Level 3 |
| 0.84, better than 28% at Level 3 |
| 18 | 26 | 5 | -8 | 67, better than 59% at Level 1 | 0.71, better than 29% at Level 1 |
| 14 | 27 | 7 | -13 | 73, better than 39% at Level 3 | 0.55, better than 2% at Level 3 |
| 32 |
| 29, better than 33% at Level 2 | 5, better than 54% at Level 2 | 3 |
| 603, better than 99% at Level 2 | 17, better than 96% at Level 2 | 10 |
| 1, better than 21% at Level 2 | 1, better than 32% at Level 2 | 1 |
| team_AsN1Ik14 | |||
|---|---|---|---|
| 205, better than 93% at Level 2 | 18, better than 96% at Level 2 | 13 | |
| 166, better than 86% at Level 2 | 2, better than 37% at Level 2 | 1 | |
| 0, better than 1% at Level 3 | 16, better than 95% at Level 3 | 13 | |
| 61, better than 52% at Level 1 | 0, better than 1% at Level 1 | 0 | |
| 150, better than 80% at Level 3 | 0, better than 1% at Level 3 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.