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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team___Kazuma__12 | ||||||||
| 20 | 10 | 0 | +10 | 60 | 1.61 | |||
| 12 | 11 | 6 | +1 | 78, better than 48% at Level 5 | 0.95, better than 38% at Level 5 | |||
| 11 | 15 | 1 | -4 | 49, better than 1% at Level 4 | 0.86, better than 22% at Level 4 | |||
| 7 | 15 | 4 | -8 | 51, better than 1% at Level 5 | 0.54, better than 1% at Level 5 | |||
| 3 | 14 | 6 | -11 | 34, better than 1% at Level 6 | 0.39, better than 1% at Level 6 | |||
| team_sinasig9 | ||||||||
| 16 | 12 | 2 | +4 | 81, better than 50% at Level 8 | 1.35, better than 97% at Level 8 | |||
| 11 | 9 | 2 | +2 | 50, better than 1% at Level 4 | 1.02, better than 71% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team___Kazuma__12 | |||
| 0 | 0 | 0 | |
| 32, better than 30% at Level 5 | 0, better than 1% at Level 5 | 0 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 13 |
| 2 |
| -4 |
| 42, better than 1% at Level 2 |
| 0.78, better than 32% at Level 2 |
| 7 | 13 | 3 | -6 | 43, better than 1% at Level 5 | 0.62, better than 1% at Level 5 |
| 8 | 17 | 1 | -9 | 53, better than 1% at Level 4 | 0.58, better than 1% at Level 4 |
| 0, better than 1% at Level 4 |
| 0, better than 1% at Level 4 |
| 0 |
| 30, better than 29% at Level 5 | 5, better than 54% at Level 5 | 12 |
| 47, better than 34% at Level 6 | 1, better than 20% at Level 6 | 3 |
| team_sinasig9 | |||
|---|---|---|---|
| 159, better than 86% at Level 8 | 3, better than 27% at Level 8 | 5 | |
| 30, better than 36% at Level 4 | 6, better than 68% at Level 4 | 7 | |
| 11, better than 28% at Level 2 | 0, better than 1% at Level 2 | 1 | |
| 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 0 | |
| 48, better than 47% at Level 4 | 0, better than 1% at Level 4 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.