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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_MrKrto13 | ||||||||
| 21 | 10 | 5 | +11 | 128, better than 99% at Level 8 | 1.84, better than 99% at Level 8 | |||
| 20 | 9 | 4 | +11 | 128, better than 99% at Level 9 | 1.84, better than 99% at Level 9 | |||
| 17 | 6 | 2 | +11 | 104, better than 96% at Level 9 | 1.65, better than 98% at Level 9 | |||
| 10 | 8 | 5 | +2 | 71, better than 8% at Level 8 | 1.08, better than 69% at Level 8 | |||
| 7 | 9 | 4 | -2 | 53, better than 1% at Level 8 | 0.76, better than 1% at Level 8 | |||
| team_diapazon-3 | ||||||||
| 16 | 14 | 1 | +2 | 101, better than 98% at Level 8 | 1.48, better than 99% at Level 8 | |||
| 9 | 15 | 1 | -6 | 67, better than 4% at Level 8 | 0.63, better than 1% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_MrKrto13 | |||
| 64, better than 47% at Level 8 | 0, better than 1% at Level 8 | 2 | |
| 37, better than 23% at Level 9 | 1, better than 15% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 6 |
| 15 |
| 4 |
| -9 |
| 58, better than 1% at Level 7 |
| 0.44, better than 1% at Level 7 |
| 6 | 16 | 2 | -10 | 44, better than 1% at Level 10 | 0.35, better than 1% at Level 10 |
| 5 | 15 | 1 | -10 | 46, better than 1% at Level 7 | 0.35, better than 1% at Level 7 |
| 2 |
| 140, better than 91% at Level 9 | 7, better than 72% at Level 9 | 12 |
| 7, better than 11% at Level 8 | 5, better than 55% at Level 8 | 3 |
| 42, better than 30% at Level 8 | 0, better than 1% at Level 8 | 1 |
| team_diapazon-3 | |||
|---|---|---|---|
| 9, better than 12% at Level 8 | 2, better than 25% at Level 8 | 3 | |
| 34, better than 25% at Level 8 | 0, better than 1% at Level 8 | 2 | |
| 0, better than 1% at Level 7 | 4, better than 48% at Level 7 | 6 | |
| 119, better than 79% at Level 10 | 1, better than 13% at Level 10 | 2 | |
| 0, better than 1% at Level 7 | 3, better than 37% at Level 7 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.