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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_prando10 | ||||||||
| 19 | 19 | 9 | 0 | 98, better than 96% at Level 6 | 0.96, better than 35% at Level 6 | |||
| 19 | 20 | 5 | -1 | 88, better than 81% at Level 9 | 0.90, better than 14% at Level 9 | |||
| 15 | 18 | 3 | -3 | 59, better than 1% at Level 9 | 0.82, better than 4% at Level 9 | |||
| 13 | 17 | 14 | -4 | 73, better than 18% at Level 8 | 0.81, better than 3% at Level 8 | |||
| 12 | 17 | 4 | -5 | 58, better than 2% at Level 5 | 0.70, better than 1% at Level 5 | |||
| team_MeR1uS13 | ||||||||
| 23 | 13 | 5 | +10 | 107, better than 97% at Level 7 | 1.65, better than 99% at Level 7 | |||
| 21 | 14 | 7 | +7 | 99, better than 96% at Level 7 | 1.44, better than 97% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_prando10 | |||
| 235, better than 98% at Level 6 | 4, better than 39% at Level 6 | 7 | |
| 0, better than 1% at Level 9 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 19 |
| 2 |
| 0 |
| 81, better than 57% at Level 9 |
| 0.98, better than 37% at Level 9 |
| 14 | 14 | 5 | 0 | 65, better than 1% at Level 7 | 0.90, better than 13% at Level 7 |
| 13 | 18 | 8 | -5 | 76 | 0.75 |
| 4 |
| 200, better than 91% at Level 9 | 10, better than 71% at Level 9 | 21 |
| 191, better than 90% at Level 8 | 26, better than 99% at Level 8 | 23 |
| 12, better than 20% at Level 5 | 5, better than 50% at Level 5 | 10 |
| team_MeR1uS13 | |||
|---|---|---|---|
| 136, better than 74% at Level 7 | 4, better than 35% at Level 7 | 4 | |
| 97, better than 54% at Level 7 | 20, better than 99% at Level 7 | 23 | |
| 39, better than 18% at Level 9 | 3, better than 23% at Level 9 | 8 | |
| 9, better than 13% at Level 7 | 12, better than 87% at Level 7 | 11 | |
| 0 | 2 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.