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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_JustAxsus10 | ||||||||
| 19 | 17 | 6 | +2 | 88, better than 90% at Level 4 | 1.26, better than 94% at Level 4 | |||
| 19 | 17 | 3 | +2 | 89, better than 84% at Level 6 | 1.13, better than 80% at Level 6 | |||
| 15 | 19 | 6 | -4 | 72, better than 34% at Level 4 | 0.81, better than 12% at Level 4 | |||
| 15 | 19 | 4 | -4 | 80, better than 65% at Level 4 | 0.81, better than 12% at Level 4 | |||
| 10 | 18 | 7 | -8 | 66, better than 8% at Level 4 | 0.62, better than 1% at Level 4 | |||
| team__Forward13 | ||||||||
| 31 | 16 | 8 | +15 | 149 | 1.93 | |||
| 15 | 11 | 5 | +4 | 60, better than 2% at Level 4 | 1.05, better than 82% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_JustAxsus10 | |||
| 177, better than 95% at Level 4 | 17, better than 99% at Level 4 | 15 | |
| 24, better than 21% at Level 6 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 19 |
| 6 |
| 0 |
| 92, better than 93% at Level 4 |
| 0.98, better than 62% at Level 4 |
| 15 | 18 | 4 | -3 | 69, better than 11% at Level 5 | 0.85, better than 12% at Level 5 |
| 8 | 14 | 9 | -6 | 50, better than 5% at Level 2 | 0.64, better than 10% at Level 2 |
| 4 |
| 35, better than 37% at Level 4 | 22, better than 99% at Level 4 | 25 |
| 14, better than 27% at Level 4 | 10, better than 87% at Level 4 | 13 |
| 74, better than 58% at Level 4 | 6, better than 64% at Level 4 | 5 |
| team__Forward13 | |||
|---|---|---|---|
| 269 | 18 | 12 | |
| 18, better than 28% at Level 4 | 17, better than 99% at Level 4 | 16 | |
| 43, better than 41% at Level 4 | 22, better than 99% at Level 4 | 22 | |
| 31, better than 28% at Level 5 | 21, better than 99% at Level 5 | 18 | |
| 125, better than 84% at Level 2 | 22, better than 99% at Level 2 | 15 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.