Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_zagorr5510 | ||||||||
| 30 | 15 | 4 | +15 | 139 | 1.85 | |||
| 17 | 18 | 4 | -1 | 77, better than 35% at Level 8 | 0.92, better than 22% at Level 8 | |||
| 15 | 19 | 7 | -4 | 84, better than 74% at Level 6 | 0.86, better than 7% at Level 6 | |||
| 12 | 17 | 4 | -5 | 57, better than 1% at Level 6 | 0.72, better than 1% at Level 6 | |||
| 9 | 16 | 1 | -7 | 46, better than 3% at Level 2 | 0.60, better than 7% at Level 2 | |||
| team_ruhsuzemocxn13 | ||||||||
| 26 | 19 | 4 | +7 | 104 | 1.57 | |||
| 18 | 14 | 3 | +4 | 77, better than 36% at Level 7 | 1.07, better than 71% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_zagorr5510 | |||
| 110 | 1 | 1 | |
| 10, better than 11% at Level 8 | 4, better than 32% at Level 8 | 6 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 16 |
| 6 |
| +1 |
| 94, better than 97% at Level 3 |
| 0.99, better than 73% at Level 3 |
| ayberkusLevel 6Steam profile of ayberkus (opens in a new tab) | 13 | 14 | 6 | -1 | 72, better than 13% at Level 6 | 0.92, better than 18% at Level 6 |
|---|
| 11 | 20 | 3 | -9 | 63, better than 2% at Level 6 | 0.56, better than 1% at Level 6 |
| 160, better than 86% at Level 6 |
| 1, better than 20% at Level 6 |
| 1 |
| 121, better than 71% at Level 6 | 5, better than 46% at Level 6 | 13 |
| 184, better than 96% at Level 2 | 6, better than 69% at Level 2 | 13 |
| team_ruhsuzemocxn13 | |||
|---|---|---|---|
| 16 | 3 | 7 | |
| 36, better than 23% at Level 7 | 5, better than 42% at Level 7 | 7 | |
| 84, better than 63% at Level 3 | 2, better than 42% at Level 3 | 7 | |
| ayberkusLevel 6Steam profile of ayberkus (opens in a new tab) | 32, better than 24% at Level 6 | 5, better than 46% at Level 6 | 10 |
| 18, better than 19% at Level 6 | 5, better than 46% at Level 6 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.