Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_DESTROYERV213 | ||||||||
| 18 | 11 | 4 | +7 | 82, better than 74% at Level 4 | 1.30, better than 96% at Level 4 | |||
| 17 | 13 | 5 | +4 | 83, better than 76% at Level 4 | 1.24, better than 94% at Level 4 | |||
| 17 | 16 | 14 | +1 | 95, better than 96% at Level 4 | 1.09, better than 88% at Level 4 | |||
| 19 | 17 | 5 | +2 | 91, better than 92% at Level 5 | 1.02, better than 62% at Level 5 | |||
| 14 | 14 | 4 | 0 | 70, better than 27% at Level 3 | 0.97, better than 69% at Level 3 | |||
| team_cia358 | ||||||||
| 20 | 17 | 7 | +3 | 105, better than 99% at Level 4 | 1.12, better than 90% at Level 4 | |||
| 14 | 15 | 5 | -1 | 72, better than 35% at Level 3 | 0.96, better than 64% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_DESTROYERV213 | |||
| 84, better than 67% at Level 4 | 6, better than 65% at Level 4 | 14 | |
| 97, better than 74% at Level 4 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 18 |
| 7 |
| -3 |
| 78, better than 46% at Level 5 |
| 0.88, better than 17% at Level 5 |
| 12 | 18 | 3 | -6 | 68, better than 13% at Level 4 | 0.70, better than 2% at Level 4 |
| 10 | 18 | 5 | -8 | 57, better than 13% at Level 2 | 0.57, better than 4% at Level 2 |
| 4 |
| 53, better than 49% at Level 4 | 15, better than 97% at Level 4 | 14 |
| 36, better than 31% at Level 5 | 3, better than 36% at Level 5 | 9 |
| 29, better than 35% at Level 3 | 6, better than 73% at Level 3 | 9 |
| team_cia358 | |||
|---|---|---|---|
| 54, better than 50% at Level 4 | 1, better than 28% at Level 4 | 2 | |
| 103, better than 77% at Level 3 | 2, better than 44% at Level 3 | 3 | |
| 261, better than 99% at Level 5 | 14, better than 95% at Level 5 | 11 | |
| 47, better than 45% at Level 4 | 1, better than 28% at Level 4 | 1 | |
| 210, better than 99% at Level 2 | 2, better than 41% at Level 2 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.