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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Speci4Lforce11 | ||||||||
| 20 | 17 | 7 | +3 | 98, better than 97% at Level 8 | 1.10, better than 75% at Level 8 | |||
| 18 | 16 | 2 | +2 | 66, better than 4% at Level 9 | 1.02, better than 42% at Level 9 | |||
| 16 | 17 | 7 | -1 | 72, better than 10% at Level 8 | 0.96, better than 36% at Level 8 | |||
| 17 | 19 | 7 | -2 | 83, better than 62% at Level 10 | 0.88, better than 8% at Level 10 | |||
| 13 | 19 | 7 | -6 | 73, better than 15% at Level 10 | 0.70, better than 1% at Level 10 | |||
| team_OxyGen7713 | ||||||||
| 20 | 17 | 6 | +3 | 89, better than 81% at Level 10 | 1.15, better than 78% at Level 10 | |||
| 19 | 16 | 10 | +3 | 95, better than 90% at Level 9 | 1.15, better than 76% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Speci4Lforce11 | |||
| 0, better than 1% at Level 8 | 13, better than 92% at Level 8 | 13 | |
| 121, better than 70% at Level 9 | 19 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 15 |
| 7 |
| +4 |
| 88, better than 79% at Level 8 |
| 1.11, better than 80% at Level 8 |
| 15 | 16 | 3 | -1 | 58, better than 1% at Level 9 | 0.92, better than 15% at Level 9 |
| 15 | 19 | 9 | -4 | 71, better than 13% at Level 9 | 0.81, better than 4% at Level 9 |
| 16 |
| 21, better than 18% at Level 8 | 22, better than 99% at Level 8 | 19 |
| 233, better than 98% at Level 10 | 11, better than 81% at Level 10 | 18 |
| 34, better than 18% at Level 10 | 21, better than 99% at Level 10 | 17 |
| team_OxyGen7713 | |||
|---|---|---|---|
| 166, better than 87% at Level 10 | 10, better than 76% at Level 10 | 12 | |
| 106, better than 61% at Level 9 | 7, better than 58% at Level 9 | 15 | |
| 141, better than 82% at Level 8 | 10, better than 81% at Level 8 | 9 | |
| 125, better than 72% at Level 9 | 7, better than 58% at Level 9 | 8 | |
| 2, better than 8% at Level 9 | 16, better than 97% at Level 9 | 21 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.