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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_not-eblan66613 | ||||||||
| FoRRTUNAteLevel 7Steam profile of FoRRTUNAte (opens in a new tab) | 24 | 13 | 6 | +11 | 110, better than 99% at Level 7 | 1.83, better than 99% at Level 7 | ||
| 16 | 11 | 4 | +5 | 92 | 1.29 | |||
| 18 | 15 | 6 | +3 | 107 | 1.27 | |||
| M31S73RLevel 7Steam profile of M31S73R (opens in a new tab) | 10 | 10 | 5 | 0 | 71, better than 10% at Level 7 | 0.92, better than 16% at Level 7 | ||
| 2 | 3 | 2 | -1 | 16 | 0.78 | |||
| team_IEndLeeI6 | ||||||||
| 18 | 17 | 5 | +1 | 110, better than 97% at Level 9 | 1.15, better than 83% at Level 9 | |||
| 16 | 15 | 7 | +1 | 98, better than 96% at Level 7 | 1.12, better than 74% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_not-eblan66613 | |||
| FoRRTUNAteLevel 7Steam profile of FoRRTUNAte (opens in a new tab) | 2, better than 9% at Level 7 | 0, better than 1% at Level 7 | 1 |
| 9 | 7 | 10 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 16 |
| 4 |
| -4 |
| 50, better than 1% at Level 4 |
| 0.81, better than 11% at Level 4 |
| 9 | 15 | 3 | -6 | 74, better than 20% at Level 7 | 0.66, better than 1% at Level 7 |
| 6 | 13 | 3 | -7 | 34 | 0.55 |
| 75 |
| 4 |
| 13 |
| M31S73RLevel 7Steam profile of M31S73R (opens in a new tab) | 148, better than 90% at Level 7 | 10, better than 84% at Level 7 | 12 |
|---|
| 0 | 0 | 0 |
| team_IEndLeeI6 | |||
|---|---|---|---|
| 207, better than 97% at Level 9 | 7, better than 56% at Level 9 | 9 | |
| 165, better than 94% at Level 7 | 7, better than 64% at Level 7 | 12 | |
| 80, better than 71% at Level 4 | 6, better than 70% at Level 4 | 5 | |
| 12, better than 13% at Level 7 | 13, better than 95% at Level 7 | 12 | |
| 58 | 5 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.