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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Stra1K13 | ||||||||
| 21 | 9 | 2 | +12 | 91, better than 85% at Level 10 | 1.55, better than 99% at Level 10 | |||
| 17 | 16 | 2 | +1 | 68, better than 2% at Level 10 | 1.15, better than 79% at Level 10 | |||
| 17 | 16 | 3 | +1 | 85, better than 69% at Level 8 | 1.12, better than 78% at Level 8 | |||
| 16 | 18 | 7 | -2 | 88, better than 81% at Level 9 | 0.97, better than 35% at Level 9 | |||
| 10 | 18 | 9 | -8 | 74, better than 18% at Level 10 | 0.54, better than 1% at Level 10 | |||
| team_S4UZE8 | ||||||||
| 21 | 19 | 5 | +2 | 105, better than 99% at Level 9 | 1.19, better than 87% at Level 9 | |||
| 16 | 14 | 7 | +2 | 87, better than 76% at Level 10 | 1.07, better than 57% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Stra1K13 | |||
| 27, better than 12% at Level 10 | 7, better than 51% at Level 10 | 12 | |
| 48, better than 20% at Level 10 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 16 |
| 3 |
| +1 |
| 97, better than 95% at Level 9 |
| 0.95, better than 28% at Level 9 |
| 13 | 17 | 6 | -4 | 79, better than 38% at Level 10 | 0.76, better than 1% at Level 10 |
| 10 | 16 | 3 | -6 | 62, better than 1% at Level 9 | 0.65, better than 1% at Level 9 |
| 8 |
| 43, better than 24% at Level 8 | 5, better than 42% at Level 8 | 5 |
| 30, better than 15% at Level 9 | 0, better than 1% at Level 9 | 0 |
| 16, better than 9% at Level 10 | 1, better than 11% at Level 10 | 3 |
| team_S4UZE8 | |||
|---|---|---|---|
| 24, better than 14% at Level 9 | 2, better than 18% at Level 9 | 7 | |
| 0, better than 1% at Level 10 | 11, better than 80% at Level 10 | 9 | |
| 144, better than 77% at Level 9 | 17, better than 98% at Level 9 | 8 | |
| 83, better than 38% at Level 10 | 0, better than 1% at Level 10 | 3 | |
| 71, better than 35% at Level 9 | 4, better than 31% at Level 9 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.