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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_TNCYYYYY10 | ||||||||
| 21 | 15 | 5 | +6 | 94, better than 91% at Level 10 | 1.30, better than 95% at Level 10 | |||
| 21 | 18 | 2 | +3 | 91, better than 92% at Level 7 | 1.09, better than 75% at Level 7 | |||
| 16 | 18 | 4 | -2 | 74, better than 17% at Level 9 | 0.94, better than 23% at Level 9 | |||
| 17 | 17 | 5 | 0 | 84, better than 66% at Level 10 | 0.93, better than 16% at Level 10 | |||
| 7 | 18 | 2 | -11 | 35, better than 1% at Level 9 | 0.46, better than 1% at Level 9 | |||
| team_F3L1X9313 | ||||||||
| 20 | 14 | 1 | +6 | 78, better than 32% at Level 10 | 1.32, better than 96% at Level 10 | |||
| 23 | 15 | 5 | +8 | 98, better than 96% at Level 10 | 1.32, better than 96% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_TNCYYYYY10 | |||
| 86, better than 35% at Level 10 | 3, better than 20% at Level 10 | 3 | |
| 157, better than 83% at Level 7 | 3, better than 29% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 16 |
| 4 |
| +3 |
| 83, better than 60% at Level 10 |
| 1.14, better than 78% at Level 10 |
| 15 | 19 | 6 | -4 | 92, better than 87% at Level 9 | 0.84, better than 5% at Level 9 |
| 8 | 21 | 9 | -13 | 61, better than 1% at Level 9 | 0.39, better than 1% at Level 9 |
| 5 |
| 91, better than 42% at Level 9 | 1, better than 13% at Level 9 | 1 |
| 66, better than 25% at Level 10 | 4, better than 25% at Level 10 | 7 |
| 14, better than 10% at Level 9 | 1, better than 13% at Level 9 | 4 |
| team_F3L1X9313 | |||
|---|---|---|---|
| 62, better than 24% at Level 10 | 1, better than 11% at Level 10 | 4 | |
| 130, better than 59% at Level 10 | 5, better than 32% at Level 10 | 11 | |
| 144, better than 67% at Level 10 | 5, better than 32% at Level 10 | 6 | |
| 179, better than 85% at Level 9 | 0, better than 1% at Level 9 | 2 | |
| 62, better than 27% at Level 9 | 2, better than 17% at Level 9 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.