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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_TsssManiac13 | ||||||||
| wouldtry–Steam profile of wouldtry (opens in a new tab) | 24 | 9 | 5 | +15 | 136 | 2.00 | ||
| 21 | 9 | 1 | +12 | 106, better than 99% at Level 4 | 1.66, better than 99% at Level 4 | |||
| 13 | 8 | 3 | +5 | 64, better than 5% at Level 5 | 1.23, better than 95% at Level 5 | |||
| 10 | 12 | 4 | -2 | 60, better than 1% at Level 7 | 0.77, better than 1% at Level 7 | |||
| coocsseLevel 6Steam profile of coocsse (opens in a new tab) | 9 | 14 | 6 | -5 | 62, better than 1% at Level 6 | 0.64, better than 1% at Level 6 | ||
| team_bem1sh-6 | ||||||||
| Chicagogogo–Steam profile of Chicagogogo (opens in a new tab) | 14 | 14 | 4 | 0 | 89 | 1.11 | ||
| 12 | 14 | 3 | -2 | 64 | 0.83 | |||
| 8 | 15 | 3 | -7 | 60 | ||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_TsssManiac13 | |||
| wouldtry–Steam profile of wouldtry (opens in a new tab) | 53 | 6 | 3 |
| 34, better than 40% at Level 4 | 14, better than 99% at Level 4 | 10 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 0.59 |
| Maybe442–Steam profile of Maybe442 (opens in a new tab) | 9 | 18 | 7 | -9 | 75 | 0.56 |
|---|
| 8 | 16 | 1 | -8 | 43, better than 1% at Level 5 | 0.54, better than 1% at Level 5 |
| 82, better than 64% at Level 5 |
| 5, better than 58% at Level 5 |
| 10 |
| 56, better than 38% at Level 7 | 6, better than 59% at Level 7 | 10 |
| coocsseLevel 6Steam profile of coocsse (opens in a new tab) | 106, better than 75% at Level 6 | 0, better than 1% at Level 6 | 2 |
|---|
| team_bem1sh-6 | |||
|---|---|---|---|
| Chicagogogo–Steam profile of Chicagogogo (opens in a new tab) | 77 | 3 | 6 |
| 107 | 8 | 10 | |
| 0 | 2 | 3 | |
| Maybe442–Steam profile of Maybe442 (opens in a new tab) | 91 | 3 | 3 |
| 0, better than 1% at Level 5 | 10, better than 91% at Level 5 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.