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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__Gracu_11 | ||||||||
| 26 | 16 | 3 | +10 | 101, better than 96% at Level 7 | 1.49, better than 97% at Level 7 | |||
| 20 | 20 | 6 | 0 | 101, better than 97% at Level 6 | 1.10, better than 78% at Level 6 | |||
| 16 | 16 | 4 | 0 | 67, better than 5% at Level 6 | 1.07, better than 69% at Level 6 | |||
| 14 | 20 | 8 | -6 | 81, better than 58% at Level 6 | 0.74, better than 1% at Level 6 | |||
| 12 | 17 | 1 | -5 | 54, better than 1% at Level 6 | 0.70, better than 1% at Level 6 | |||
| team_TheRealestG13 | ||||||||
| 24 | 17 | 5 | +7 | 104, better than 97% at Level 7 | 1.34, better than 96% at Level 7 | |||
| 18 | 16 | 4 | +2 | 74, better than 22% at Level 6 | 1.09, better than 76% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__Gracu_11 | |||
| 86, better than 46% at Level 7 | 6, better than 48% at Level 7 | 12 | |
| 60, better than 37% at Level 6 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 20 |
| 8 |
| -3 |
| 74, better than 23% at Level 6 |
| 0.92, better than 19% at Level 6 |
| 17 | 18 | 7 | -1 | 87, better than 82% at Level 6 | 0.92, better than 17% at Level 6 |
| 13 | 18 | 5 | -5 | 62, better than 1% at Level 6 | 0.75, better than 1% at Level 6 |
| 2 |
| 175, better than 89% at Level 6 | 1, better than 20% at Level 6 | 4 |
| 76, better than 45% at Level 6 | 0, better than 1% at Level 6 | 0 |
| 0, better than 1% at Level 6 | 2, better than 25% at Level 6 | 4 |
| team_TheRealestG13 | |||
|---|---|---|---|
| 151, better than 78% at Level 7 | 15, better than 94% at Level 7 | 20 | |
| 63, better than 38% at Level 6 | 5, better than 45% at Level 6 | 8 | |
| 123, better than 70% at Level 6 | 3, better than 31% at Level 6 | 4 | |
| 110, better than 63% at Level 6 | 9, better than 72% at Level 6 | 17 | |
| 32, better than 24% at Level 6 | 3, better than 31% at Level 6 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.