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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-Luna_1 | ||||||||
| 11 | 14 | 2 | -3 | 99, better than 97% at Level 8 | 0.82, better than 3% at Level 8 | |||
| 10 | 14 | 1 | -4 | 67, better than 3% at Level 9 | 0.80, better than 1% at Level 9 | |||
| 7 | 14 | 2 | -7 | 75, better than 23% at Level 7 | 0.46, better than 1% at Level 7 | |||
| 5 | 13 | 3 | -8 | 58, better than 1% at Level 9 | 0.40, better than 1% at Level 9 | |||
| 5 | 13 | 2 | -8 | 50, better than 1% at Level 8 | 0.40, better than 1% at Level 8 | |||
| team__khS_13 | ||||||||
| 17 | 5 | 5 | +12 | 116, better than 99% at Level 7 | 1.79, better than 99% at Level 7 | |||
| 15 | 7 | 3 | +8 | 91, better than 89% at Level 8 | 1.51, better than 99% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-Luna_1 | |||
| 0, better than 1% at Level 8 | 9, better than 91% at Level 8 | 9 | |
| 24, better than 17% at Level 9 | 5, better than 54% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 9 |
| 4 |
| +7 |
| 114, better than 99% at Level 8 |
| 1.50, better than 99% at Level 8 |
| 12 | 8 | 7 | +4 | 101, better than 97% at Level 8 | 1.32, better than 96% at Level 8 |
| 8 | 10 | 4 | -2 | 72, better than 10% at Level 8 | 0.79, better than 2% at Level 8 |
| 7 |
| 0, better than 1% at Level 7 | 8, better than 88% at Level 7 | 7 |
| 3, better than 7% at Level 9 | 3, better than 32% at Level 9 | 3 |
| 4, better than 9% at Level 8 | 7, better than 78% at Level 8 | 7 |
| team__khS_13 | |||
|---|---|---|---|
| 143, better than 97% at Level 7 | 2, better than 29% at Level 7 | 5 | |
| 0, better than 1% at Level 8 | 0, better than 1% at Level 8 | 0 | |
| 84, better than 70% at Level 8 | 3, better than 36% at Level 8 | 6 | |
| 161, better than 99% at Level 8 | 5, better than 58% at Level 8 | 6 | |
| 85, better than 71% at Level 8 | 5, better than 58% at Level 8 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.