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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_xThomasch22 | ||||||||
| 43 | 21 | 10 | +22 | 116, better than 99% at Level 6 | 1.62, better than 99% at Level 6 | |||
| 32 | 29 | 6 | +3 | 76 | 1.11 | |||
| 30 | 25 | 9 | +5 | 87, better than 96% at Level 2 | 1.09, better than 95% at Level 2 | |||
| 25 | 25 | 11 | 0 | 71, better than 31% at Level 3 | 0.96, better than 65% at Level 3 | |||
| 27 | 30 | 11 | -3 | 78, better than 34% at Level 6 | 0.91, better than 22% at Level 6 | |||
| team_ELEG4NC318 | ||||||||
| 36 | 32 | 11 | +4 | 90 | 1.31 | |||
| 24 | 29 | 11 | -5 | 65, better than 17% at Level 3 | 0.93, better than 57% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_xThomasch22 | |||
| 177, better than 61% at Level 6 | 9, better than 44% at Level 6 | 15 | |
| 84 | 21 | 18 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 24 |
| 32 |
| 9 |
| -8 |
| 69 |
| 0.77 |
| 22 | 30 | 6 | -8 | 61, better than 3% at Level 4 | 0.77, better than 4% at Level 4 |
| 24 | 36 | 13 | -12 | 80, better than 65% at Level 4 | 0.71, better than 2% at Level 4 |
| 53, better than 37% at Level 2 |
| 6, better than 51% at Level 2 |
| 9 |
| 28, better than 27% at Level 3 | 12, better than 75% at Level 3 | 6 |
| 167, better than 57% at Level 6 | 14, better than 65% at Level 6 | 16 |
| team_ELEG4NC318 | |||
|---|---|---|---|
| 190 | 18 | 24 | |
| 89, better than 46% at Level 3 | 10, better than 68% at Level 3 | 18 | |
| 100 | 18 | 27 | |
| 144, better than 63% at Level 4 | 16, better than 81% at Level 4 | 26 | |
| 170, better than 71% at Level 4 | 11, better than 64% at Level 4 | 28 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.