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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team___MORWEN__9 | ||||||||
| 22 | 18 | 6 | +4 | 95, better than 95% at Level 8 | 1.46, better than 99% at Level 8 | |||
| 20 | 15 | 5 | +5 | 92, better than 91% at Level 7 | 1.18, better than 87% at Level 7 | |||
| 11 | 17 | 9 | -6 | 68, better than 6% at Level 6 | 0.71, better than 1% at Level 6 | |||
| 12 | 18 | 4 | -6 | 68, better than 34% at Level 2 | 0.66, better than 12% at Level 2 | |||
| 13 | 21 | 7 | -8 | 68, better than 20% at Level 3 | 0.64, better than 5% at Level 3 | |||
| team_NegaNN13 | ||||||||
| 24 | 13 | 4 | +11 | 103, better than 98% at Level 8 | 1.64, better than 99% at Level 8 | |||
| 27 | 18 | 3 | +9 | 128, better than 99% at Level 7 | 1.62, better than 99% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team___MORWEN__9 | |||
| 53, better than 26% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 8, better than 12% at Level 7 | 0, better than 1% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 16 |
| 4 |
| -3 |
| 55, better than 12% at Level 2 |
| 0.82, better than 42% at Level 2 |
| 10 | 13 | 6 | -3 | 70, better than 12% at Level 5 | 0.74, better than 3% at Level 5 |
| 14 | 18 | 7 | -4 | 77, better than 40% at Level 5 | 0.73, better than 3% at Level 5 |
| 1 |
| 12, better than 15% at Level 6 | 0, better than 1% at Level 6 | 0 |
| 150, better than 93% at Level 2 | 4, better than 56% at Level 2 | 8 |
| 60, better than 53% at Level 3 | 1, better than 36% at Level 3 | 2 |
| team_NegaNN13 | |||
|---|---|---|---|
| 84, better than 43% at Level 8 | 3, better than 24% at Level 8 | 6 | |
| 2, better than 8% at Level 7 | 14, better than 93% at Level 7 | 21 | |
| 0, better than 1% at Level 2 | 4, better than 56% at Level 2 | 6 | |
| 78, better than 54% at Level 5 | 3, better than 34% at Level 5 | 8 | |
| 6, better than 16% at Level 5 | 0, better than 1% at Level 5 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.