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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-JunioRip22 | ||||||||
| 56 | 38 | 17 | +18 | 126, better than 99% at Level 10 | 1.49, better than 99% at Level 10 | |||
| 35 | 32 | 11 | +3 | 80 | 1.11 | |||
| 30 | 38 | 6 | -8 | 66, better than 8% at Level 5 | 0.81, better than 6% at Level 5 | |||
| McRoniS1–Steam profile of McRoniS1 (opens in a new tab) | 23 | 37 | 15 | -14 | 62 | 0.67 | ||
| 20 | 31 | 6 | -11 | 46 | 0.66 | |||
| team_wipi-25 | ||||||||
| 50 | 31 | 14 | +19 | 106, better than 99% at Level 8 | 1.46, better than 99% at Level 8 | |||
| 36 | 37 | 15 | -1 | 88, better than 82% at Level 6 | 1.04, better than 58% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-JunioRip22 | |||
| 392, better than 86% at Level 10 | 25, better than 81% at Level 10 | 26 | |
| 417 | 9 | 21 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 34 |
| 31 |
| 9 |
| +3 |
| 71 |
| 0.97 |
| LilSumiLevel 6Steam profile of LilSumi (opens in a new tab) | 32 | 35 | 16 | -3 | 78, better than 39% at Level 6 | 0.90, better than 13% at Level 6 |
|---|
| 24 | 38 | 18 | -14 | 70, better than 61% at Level 1 | 0.68, better than 21% at Level 1 |
| 91, better than 34% at Level 5 |
| 6, better than 35% at Level 5 |
| 14 |
| McRoniS1–Steam profile of McRoniS1 (opens in a new tab) | 157 | 12 | 15 |
|---|
| 113 | 26 | 30 |
| team_wipi-25 | |||
|---|---|---|---|
| 341, better than 83% at Level 8 | 10, better than 38% at Level 8 | 22 | |
| 266, better than 75% at Level 6 | 6, better than 31% at Level 6 | 12 | |
| 66 | 6 | 3 | |
| LilSumiLevel 6Steam profile of LilSumi (opens in a new tab) | 389, better than 93% at Level 6 | 22, better than 84% at Level 6 | 44 |
| 916, better than 99% at Level 1 | 7, better than 53% at Level 1 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.