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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_valsorim38 | ||||||||
| 18 | 15 | 2 | +3 | 77, better than 67% at Level 3 | 1.17, better than 96% at Level 3 | |||
| 18 | 16 | 2 | +2 | 91, better than 96% at Level 3 | 1.08, better than 90% at Level 3 | |||
| 14 | 16 | 6 | -2 | 86, better than 93% at Level 3 | 0.81, better than 20% at Level 3 | |||
| 12 | 16 | 6 | -4 | 64, better than 5% at Level 4 | 0.76, better than 4% at Level 4 | |||
| 10 | 17 | 3 | -7 | 55, better than 6% at Level 3 | 0.64, better than 5% at Level 3 | |||
| team_Solveed13 | ||||||||
| 20 | 14 | 6 | +6 | 102, better than 99% at Level 4 | 1.34, better than 99% at Level 4 | |||
| 18 | 14 | 5 | +4 | 81, better than 83% at Level 3 | 1.18, better than 96% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_valsorim38 | |||
| 44, better than 43% at Level 3 | 0, better than 1% at Level 3 | 1 | |
| 94, better than 72% at Level 3 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 12 |
| 3 |
| +4 |
| 78, better than 71% at Level 3 |
| 1.18, better than 96% at Level 3 |
| 14 | 16 | 7 | -2 | 75, better than 45% at Level 4 | 0.86, better than 21% at Level 4 |
| 12 | 17 | 6 | -5 | 69, better than 35% at Level 2 | 0.77, better than 31% at Level 2 |
| 3 |
| 142, better than 91% at Level 3 | 3, better than 52% at Level 3 | 4 |
| 34, better than 38% at Level 4 | 5, better than 61% at Level 4 | 4 |
| 3, better than 21% at Level 3 | 1, better than 36% at Level 3 | 1 |
| team_Solveed13 | |||
|---|---|---|---|
| 31, better than 36% at Level 4 | 1, better than 29% at Level 4 | 5 | |
| 145, better than 91% at Level 3 | 6, better than 75% at Level 3 | 7 | |
| 38, better than 40% at Level 3 | 2, better than 44% at Level 3 | 3 | |
| 60, better than 54% at Level 4 | 1, better than 29% at Level 4 | 6 | |
| 33, better than 40% at Level 2 | 2, better than 42% at Level 2 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.