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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_as_x10 | ||||||||
| 27 | 16 | 2 | +11 | 116, better than 99% at Level 8 | 1.78, better than 99% at Level 8 | |||
| 14 | 17 | 6 | -3 | 60, better than 3% at Level 5 | 0.82, better than 8% at Level 5 | |||
| 12 | 18 | 6 | -6 | 60, better than 1% at Level 7 | 0.69, better than 1% at Level 7 | |||
| zhkeeLevel 8Steam profile of zhkee (opens in a new tab) | 14 | 21 | 7 | -7 | 78, better than 37% at Level 8 | 0.68, better than 1% at Level 8 | ||
| 14 | 22 | 4 | -8 | 77, better than 77% at Level 2 | 0.65, better than 9% at Level 2 | |||
| team_therea1guf13 | ||||||||
| 25 | 15 | 4 | +10 | 91, better than 87% at Level 9 | 1.42, better than 98% at Level 9 | |||
| 20 | 15 | 7 | +5 | 77, better than 48% at Level 4 | 1.26, better than 99% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_as_x10 | |||
| 141, better than 73% at Level 8 | 19, better than 99% at Level 8 | 20 | |
| 18, better than 22% at Level 5 | 22 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 15 |
| 6 |
| +2 |
| 85, better than 76% at Level 6 |
| 1.10, better than 80% at Level 6 |
| 17 | 17 | 9 | 0 | 103 | 1.03 |
| 14 | 20 | 8 | -6 | 73, better than 16% at Level 6 | 0.74, better than 1% at Level 6 |
| 25 |
| 130, better than 72% at Level 7 | 6, better than 50% at Level 7 | 15 |
| zhkeeLevel 8Steam profile of zhkee (opens in a new tab) | 0, better than 1% at Level 8 | 6, better than 46% at Level 8 | 11 |
|---|
| 74, better than 61% at Level 2 | 8, better than 81% at Level 2 | 8 |
| team_therea1guf13 | |||
|---|---|---|---|
| 38, better than 17% at Level 9 | 9, better than 64% at Level 9 | 23 | |
| 111, better than 77% at Level 4 | 10, better than 87% at Level 4 | 12 | |
| 0, better than 1% at Level 6 | 0, better than 1% at Level 6 | 3 | |
| 93 | 0 | 0 | |
| 121, better than 71% at Level 6 | 3, better than 32% at Level 6 | 17 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.