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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ctenaaa13 | ||||||||
| 20 | 8 | 4 | +12 | 118, better than 99% at Level 2 | 1.79, better than 99% at Level 2 | |||
| 19 | 13 | 4 | +6 | 119, better than 99% at Level 8 | 1.40, better than 98% at Level 8 | |||
| 14 | 10 | 3 | +4 | 78, better than 68% at Level 3 | 1.26, better than 97% at Level 3 | |||
| 14 | 10 | 3 | +4 | 85, better than 78% at Level 5 | 1.13, better than 91% at Level 5 | |||
| 7 | 10 | 4 | -3 | 51, better than 1% at Level 7 | 0.75, better than 3% at Level 7 | |||
| team_AguEva4 | ||||||||
| ArmassexLevel 4Steam profile of Armassex (opens in a new tab) | 11 | 14 | 4 | -3 | 83, better than 77% at Level 4 | 0.89, better than 27% at Level 4 | ||
| 13 | 16 | 5 | -3 | 87 | 0.79 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ctenaaa13 | |||
| 82, better than 79% at Level 2 | 1, better than 36% at Level 2 | 1 | |
| 39, better than 27% at Level 8 | 5, better than 52% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 15 |
| 3 |
| -5 |
| 67 |
| 0.76 |
| 10 | 14 | 1 | -4 | 66 | 0.67 |
| 7 | 15 | 4 | -8 | 67 | 0.64 |
| 5 |
| 50, better than 54% at Level 3 | 0, better than 1% at Level 3 | 1 |
| 109, better than 85% at Level 5 | 3, better than 43% at Level 5 | 2 |
| 4, better than 12% at Level 7 | 2, better than 27% at Level 7 | 3 |
| team_AguEva4 | |||
|---|---|---|---|
| ArmassexLevel 4Steam profile of Armassex (opens in a new tab) | 129, better than 95% at Level 4 | 15, better than 99% at Level 4 | 16 |
| 231 | 0 | 0 | |
| 17 | 4 | 4 | |
| 77 | 11 | 14 | |
| 105 | 1 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.