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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_LucKRy_16 | ||||||||
| 32 | 15 | 9 | +17 | 115, better than 98% at Level 9 | 1.76, better than 98% at Level 9 | |||
| 26 | 19 | 6 | +7 | 74 | 1.35 | |||
| 23 | 20 | 7 | +3 | 86 | 1.08 | |||
| 17 | 22 | 7 | -5 | 79, better than 61% at Level 4 | 0.77, better than 4% at Level 4 | |||
| 12 | 19 | 7 | -7 | 59, better than 1% at Level 4 | 0.69, better than 1% at Level 4 | |||
| team_byszczu42013 | ||||||||
| 21 | 21 | 8 | 0 | 96 | 1.13 | |||
| Patryxxx17Level 7Steam profile of Patryxxx17 (opens in a new tab) | 24 | 21 | 5 | +3 | 91, better than 88% at Level 7 | 1.08, better than 63% at Level 7 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_LucKRy_16 | |||
| 117, better than 43% at Level 9 | 34, better than 99% at Level 9 | 33 | |
| 128 | 23 | 19 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 20 |
| 23 |
| 4 |
| -3 |
| 80 |
| 0.93 |
| 18 | 18 | 1 | 0 | 50 | 0.91 |
| 11 | 27 | 14 | -16 | 64, better than 17% at Level 3 | 0.39, better than 1% at Level 3 |
| 295 |
| 6 |
| 9 |
| 357, better than 99% at Level 4 | 12, better than 85% at Level 4 | 12 |
| 128, better than 73% at Level 4 | 6, better than 55% at Level 4 | 5 |
| team_byszczu42013 | |||
|---|---|---|---|
| 56 | 4 | 10 | |
| Patryxxx17Level 7Steam profile of Patryxxx17 (opens in a new tab) | 49, better than 24% at Level 7 | 7, better than 47% at Level 7 | 14 |
| 18 | 13 | 18 | |
| 186 | 9 | 15 | |
| 113, better than 66% at Level 3 | 10, better than 82% at Level 3 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.