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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Tonzeraaa--7 | ||||||||
| 18 | 15 | 2 | +3 | 94, better than 93% at Level 10 | 1.33, better than 96% at Level 10 | |||
| 14 | 16 | 2 | -2 | 69, better than 5% at Level 9 | 1.01, better than 47% at Level 9 | |||
| 16 | 16 | 4 | 0 | 96, better than 95% at Level 9 | 1.01, better than 46% at Level 9 | |||
| 11 | 15 | 3 | -4 | 52, better than 1% at Level 9 | 0.78, better than 1% at Level 9 | |||
| 8 | 17 | 6 | -9 | 58, better than 1% at Level 8 | 0.57, better than 1% at Level 8 | |||
| team_JAN111111113 | ||||||||
| 16 | 13 | 2 | +3 | 69, better than 5% at Level 9 | 1.22, better than 90% at Level 9 | |||
| 17 | 12 | 5 | +5 | 77, better than 33% at Level 8 | 1.18, better than 85% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Tonzeraaa--7 | |||
| 16, better than 9% at Level 10 | 2, better than 16% at Level 10 | 4 | |
| 6, better than 7% at Level 9 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 11 |
| 6 |
| +5 |
| 98, better than 96% at Level 10 |
| 1.15, better than 80% at Level 10 |
| 16 | 15 | 6 | +1 | 91, better than 86% at Level 9 | 1.13, better than 77% at Level 9 |
| 13 | 16 | 6 | -3 | 77, better than 35% at Level 9 | 0.85, better than 7% at Level 9 |
| 5 |
| 0, better than 1% at Level 9 | 5, better than 40% at Level 9 | 15 |
| 23, better than 14% at Level 9 | 5, better than 40% at Level 9 | 4 |
| 7, better than 11% at Level 8 | 8, better than 69% at Level 8 | 9 |
| team_JAN111111113 | |||
|---|---|---|---|
| 19, better than 12% at Level 9 | 3, better than 25% at Level 9 | 7 | |
| 60, better than 35% at Level 8 | 0, better than 1% at Level 8 | 2 | |
| 95, better than 48% at Level 10 | 8, better than 62% at Level 10 | 8 | |
| 131, better than 74% at Level 9 | 12, better than 90% at Level 9 | 10 | |
| 58, better than 29% at Level 9 | 5, better than 40% at Level 9 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.